Game Developer’s Radio: Exploring Design #10

Posted by JosephBurchett on December 29th, 2011
Number of View: 223

Hosts: Joseph BurchettDevin Becker, Andy Moore

Date Recorded: 12/19/2011

In this episode of exploring design we are joined by indie game developer Andy Moore to talk about how to design achievements in games. We end up discussing a lot of really interesting things related to achievements in games, and give our thoughts on what we think the future holds for them. The show was recorded or skype and so we sadly ended up running into some really nasty audio issues… But the show still turned out pretty great though.

Show Notes:

Games mentioned
Minecraft
Jetpack joyride
Team Fortress 2
Battle field 3
Battlefield: Bad Company
VVVVVV
God of War
Fall out: New Vegas
Achievement Unlocked
Upgrade Complete

Articles
Achievement whore
Boy Scouts
Gamification
Achievement articles
The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices
Edmund Mcmillen thoughts on achievements

Websites
Ludology U

Books
Punished by Rewards

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

Game Developer’s Radio: Exploring Design #09

Posted by JosephBurchett on November 23rd, 2011
Number of View: 486

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 11/19/2011

In this episode we discuss some personal projects we are currently working on.

Show Notes:

Projects
Devin’s project: learngamedesign.org / ludologyu.com
Joseph’s project: pummelhead.com

Websites/Articles
Tim Ferriss article: 8 Steps to Getting What You Want… Without Formal Credentials 
Pixel Prospector

Books
Challenges for Game Designers

Game Portals
Kongregate
King
OMGpop

Have a game and interested in Pummel Head? Send your information to this email
games@pummelhead.com

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

Game Developer’s Radio: Exploring Design #08

Posted by JosephBurchett on November 17th, 2011
Number of View: 322

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 10/29/2011

In this episode we discuss the different way to approach prototyping a game.

Show Notes:

Tools
Evernote
Raph Koster prototyping kit
Codea
Danc’s Miraculously Flexible Game Prototyping Graphics for Small Worlds
Sleep is Death
Half sized index cards
Simple note
Construct

Games
Quarriors
King cashing
Panda picnic
Rogue scratcher
Pirates constructible card game
Passage
Sleep is Death
Vvvvvv
Bastion
Telltale games
Metal gear solid series

Articles
Pretotyping
Quarriors house rule variants
Roguelikes
Popcap making of plants vs zombies
Braid prototype
Scratch pad

Movies
Memento

Other episodes mentioned
Exploring Design 06 Ludology vs Narratology
Exploring Design 05 Part 01 Part 02 10 Things Corman Taught Me About Indie Game Development
Exploring Design 04 Gimmicks in games

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

Game Developer’s Radio: Exploring Design #07

Posted by JosephBurchett on November 9th, 2011
Number of View: 435

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 11/05/2011

In this episode we discuss competitive gaming, digging deep into all the different design choices that can be made to make a game more competitive. The conversation kicks of with us talking about a few games that have become competitive, such as Star Craft, Street Fighter and so on. Hope you enjoy the show.

Show Notes:

Games
Starcraft
Street fighter
Mario Kart blue shell
Mario Party
Super Smash Brothers
Counterstrike
Pacman
Chess 2
Yomi
Halo
Battlefield
Call of Duty

People
Dave Sirlin
Mike Ross
Ryan Gutierrez
Muhammad Ali

Books
Playing to win
RPS strategy guide
Art of war

Articles
Asymmetrical design
RPS gambits
Virtual first down line
4 Bartle types
Boxing in-fighter and out-fighter
Camping

Different game modes
Gears of War Horde mode
Death Match
King of the Hill

Movies
Focus documentary
I got next documentary
King of Kong

Sports
Boxing
WWE
Competitive Cup Stacking

Peripherals

Arcade sticks
iCade

Competitions
Major League of Gaming
Evo
Gamestop tournaments

Other media to watch
Twitch TV
Street Fighter IV’: gootecks Teaches The Basics Of Balrog
CrossCounter.tv

 

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

Game Developer’s Radio #13 Shane Neville

Posted by JosephBurchett on October 25th, 2011
Number of View: 678

Date recorded: 04/29/2010
Guest: Shane Neville

 

 

In this episode I interview veteran game developer Shane Neville about agile game development. Shane goes pretty deep into the whole process of agile development, and how it can be applied in both a team and single person environment. The show was recorded little over a year ago, and the game Shane talks about he is working on has already been released. Make sure to check it at the bottom!

 

Here is the link to Shane’s NRD backlog that he spoke of in the interview

 

Ray Ardent: Science Ninja (Click to play!)

 

Intro Music: Lounging on no Sleep by M Kellen M (BinaryGuy)
Opening Music: RayArdentTheme by John Tennant
Closing Music: RayArdentThemeDUB by John Tennant

Game Developer’s Radio: Exploring Design #06

Posted by JosephBurchett on October 21st, 2011
Number of View: 454

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 10/15/2011

In this episode of exploring design my co-host Devin Becker and I discuss the reasons behind the Ludology vs Narratology debate, and explore the ideas behind both side. Sadly due to audio issues we lost half of the show, but we still manage to dicuss a lot of really interesting things related to the topic. Hope you enjoy the show!

Show Notes

Games:
Uncharted
Tetris

Space invaders
Missle command
Ticket to ride
Super Smash brothers
Dungeons and Dragons
Improv roleplaying games
Heavy Rain
LA Noire
Street fighter

Talks/interviews:
Google talk about Pandemic
Game Developer’s Radio #09 Jesper Juul

Articles:
Ludology meets narratology
The Ludology vs. Narratology Debates
Ludology versus Narratology: The Divorce

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

Game Developer’s Radio: Exploring Design #05 Part 02

Posted by JosephBurchett on October 11th, 2011
Number of View: 525

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 10/01/2011

In this episode we discuss the second and final half of the excellent article my co-host Devin Becker wrote called “10 Things Corman Taught Me About Indie Game Development“. Make sure to check it, truly a must read! Very informative and full of great advice for any indie game developer.

Show Notes
Film stuff:
Matrix Reloaded fan edit
Easy Rider
Women in Cages
Troma
The Asylum film studio
David Fincher
James Gunn
Die hard 4 script

Games:
Star Wars Life
Super Mega Worm
Super Mario All-Star
Kirby Super Star
Deathworm
Fruit Ninja Kinect
Final Fantasy Tactics
Mirrors Edge 2D
Marvel vs Capcom
Angry Birds Rovio’s 52nd game
This is a cry for help
Binding of Isaac
Wolfire games
Ludum Dare
Articles/Topics:
Grindhouse
Blaxploitation
Spaghetti Westerns
Steampunk
Tim Ferriss, creating muse’s
Opinion: Lessons Learned From The Indie ‘Meatgrinder’
Pivot, don’t jump to a new vision
Fail: 12 Ways To Blow Your Investor Pitch

Crowd source funding:
Kickstarter
8bit Funding
Indie GoGo
rocket Hub

Comics:
Dead Space Motion Comic
Gears of War Comic
Think With Portals

Collaboration sites:
Flash Game License
Tigsource
Newgrounds
Kongregate
Armorgames

Other:
Summer of Arcade
Flash Game Monetization

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

Game Developer’s Radio: Exploring Design #05 Part 01

Posted by JosephBurchett on October 7th, 2011
Number of View: 681

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 10/01/2011

In this episode we discuss the excellent article my co-host Devin Becker wrote called “10 Things Corman Taught Me About Indie Game Development“. Make sure to check it, truly a must read! Very informative and full of great advice for any indie game developer.

Show Notes

Film stuff:
Matrix Reloaded fan edit
Easy Rider
Women in Cages
Troma
The Asylum film studio
David Fincher
James Gunn
Die hard 4 script

Games:
Star Wars Life
Super Mega Worm
Super Mario All-Star
Kirby Super Star
Deathworm
Fruit Ninja Kinect
Final Fantasy Tactics
Mirrors Edge 2D
Marvel vs Capcom
Angry Birds Rovio’s 52nd game
This is a cry for help
Binding of Isaac
Wolfire games
Ludum Dare

Articles/Topics:
Grindhouse
Blaxploitation
Spaghetti Westerns
Steampunk
Tim Ferriss, creating muse’s
Opinion: Lessons Learned From The Indie ‘Meatgrinder’
Pivot, don’t jump to a new vision
Fail: 12 Ways To Blow Your Investor Pitch

Crowd source funding:
Kickstarter
8bit Funding
Indie GoGo
rocket Hub

Comics:
Dead Space Motion Comic
Gears of War Comic
Think With Portals

Collaboration sites:
Flash Game License
Tigsource
Newgrounds
Kongregate
Armorgames

Other:
Summer of Arcade
Flash Game Monetization

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

Game Developer’s Radio: Exploring Design #04

Posted by JosephBurchett on September 20th, 2011
Number of View: 556

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 09/17/2011

In this episode my co-host and I dicsuss  the different ways gimmicks can both help and hurt a games design… The topics we cover span from the use of peripherals, sensors and much more.

Show Notes

Movies
Avatar
Spy Kids 3D
Spy Kids 4D
My Bloody Valentine 3D
Piranha 3D
Clash of the Titans
Resident Evil: Afterlife
A Very Harold and Kumar Christmas 3D
Quentin Tarantino
Robert Rodriguez

Games
Braid
VVVVVV
Prince of Persia: Sands of Time series
Just Cause 1/2
PewPewPewPewPewPewPewPewPew
WarioWare DIY
Pokemon Pinball
Boktai
Mario Paint
King Arthurs World
Donkey Konga
Rock Band
Eye of Judgement
Eye pets
WeeWaa plush toy game
B.U.T.T.O.N.
Steel Diver
Anomaly: Warzone Earth
Mirrors Edge
Assassins Creed
Super Crate Box
Mario Bros.
Galaga 30th Collection
Jurassic Park: Trespasser
Majestic
Daggerfall
Oblivion
Brink
Fruit Ninja Kinect
Castle Crashers
Gunstringer

Devices
Playstation EyeToy
Powerglove
Power Pad
DDR Pads
Virtual Boy
Game Boy Printer
Game Boy Camera
Super FX chip
SNES Mouse
Super Scope
Wii Balance Board
FitBit
Sega CD
Dreamcast VMU

Companies
Harmonix
Adult Swim Games
EA 2D

Topics
Augmented Reality
Tower defense genre
“Open World” games
Digital Pictures FMV games
Choose your own adventures
Steamworks
IndieCade

Theatre Attractions
Terminator 2: 3D at Universal Studios
Muppet Vision 3D

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

Game Developer’s Radio: Exploring Design #03

Posted by JosephBurchett on September 13th, 2011
Number of View: 875

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 09/10/2011

In this episode my co-host and I explore the reasons behind why quests are created in games and how gamifying tasks in the real world can be so affective.

 

Show Notes

Previous shows mentioned
Daniel Cook Interview
Learn Game Design wiki

Academic
Quest 2 learn
Khan academy

Games
Epic win
Adventure World
World of Warcraft
Super Mario Bros
The Elder Scrolls IV: Oblivion
Guild Wars
Rift
Love
MUD
Fallen Earth
A Tale in the Desert
Minecraft
Chore Wars

Companies
37 signals
LinkedIn
Jira

Talks and articles on time and self managmaent
Dan pink Ted talk
Gtd
Autofocus
Drive
Why we do what we do
Now do this
Pomodoro method

Eve council of stellar management

Other
If Mario was done in 2010
MMO Phasing
Games as a service
Twitter community invited re-tweet
Super Mario Bros first level design

 

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)


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