Game Developer’s Radio #10 Marketing Techniques for Indie Game Developers

Posted by JosephBurchett on April 16th, 2010

Date recorded: 04/10/2010
Guest: Manuel Saint-Victor

On today’s show I interview owner and creator of InfiniteUnity3D.com marveloper game developer Manuel Saint-Victor about how game developers can utilize the social networks to form better strategies when it comes to marketing their games.  We go pretty deep into all the things you should be and shouldn’t be doing and discuss the how important SEO, branding, twitter, and networking all are.    Although it does run a bit long, the entire show is pack full of very insightful and useful knowledge that can really help an indie game developer when it comes to better marketing their games.


Opening Music: Pacman drum N bass
Closing Music: Sonic 1 – Star Light Party

Game Developer’s Radio #09 Jesper Juul

Posted by JosephBurchett on April 15th, 2010

Date recorded: 11/25/2009
Guest: Jesper Juul

On todays show I interview the assistant professor at the New York university game center Jesper Juul  about his new book A Casual Revolution.  We also have a pretty interesting discussion related to video game studies  and academics.  So if you are interested in knowing about what appeals to casual gamers and what a Ludologist is and does then you should definitely tune in.  Also sorry about the  audio quality, I was using my back up mic…  Still good stuff though, anyways hope you enjoy the show.


Opening Music: Garden Party
Closing Music: Stickers

Game Developer’s Radio #08 Ax Raven

Posted by JosephBurchett on April 15th, 2010

Date recorded: 11/14/2009
Guest: John Kuraica, Dennis Long

On today’s show I interview John Kuraica of of Rocketeer Games and freelance Unity and Flash game developer Dennis long, about their IPhone game Ax Raven.  Throughout the interview we talk about everything they went through when it came to developing the game, tools they used, the whole process of submitting it to Apples app store, and many other really interesting things.  It all turned out to be a really great discussion, so I hope you enjoy the show!


Game Developer’s Radio #07 SDL

Posted by JosephBurchett on November 15th, 2009

Date recorded: 09/23/2009
Guest: Sam Lantinga

On today’s show I interview Sam Lantinga a game developer at Blizzard and the creator of a very popular open source media library called SDL. We go into detail of why Sam created SDL, the features it offers, and who should use it. Sam also gives lots of advice on how to became a better game developer and what it takes to get into the game industry. If you are currently studying to become a game developer or just wondering where to start I would say this is a must listen. Do to audio issues about half way through the recording of Sam’s voice begins to sound a bit scratchy, but the rest of the show turned out pretty well.

Opening and closing music: Battle of the Shadow Elves by chrishaigh

Game Developer’s Radio #06 Unity

Posted by JosephBurchett on November 1st, 2009

Date recorded: 09/30/2009
Guest: Tom Higgins

I interview Tom Higgins the Product Evangelist for Unity in this episode, we cover just about everything the game engine can do.  Scripting languages it supports, interface, platforms it can export to, penetration numbers, engine usage, future of the product and so much more!  If you were wondering if Unity was the right tool for you then you should defiantly take a listen to this fantastic conversation.

Opening and closing music: ~Waking Fantasy~ by Isoken

Game Developer’s Radio #05 Flash Game Design Part 02

Posted by JosephBurchett on November 1st, 2009

Date recorded: 10/17/2009
Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook

This is the second part (about an hour and twenty minutes long) of the Flash Game Design podcast which was posted here…

Closing music: Flash Love Letter (The Remix) by Nathan Germick

Topics Covered:
-How to get noticed as an indie game developer
-Realism in games
-Art direction
-Vector art
-Another tangent, but it’s a good one… Edmund asks his wife about game design
-Making a game that doesn’t look like a Flash game
-Find out where Dan gets his artistic inspiration from…  You will never guess it
-Americanized Anime
-Different art styles
-Innovation and what not to do in a game
-Camera zooming effect and polish
-What it’s like working for the more main stream companies
-Education and game development
-Tools to use when learning game development for the first time
-IPhone games
-Edmund hints at a new device that will compete with the IPhone
-Return to the discussion of multi-player games
-Procedurally generated content
-Letting users generate the game content for you
-Closing it out with advice for up and coming game developers

Game Developer’s Radio #05 Flash Game Design Part 01

Posted by JosephBurchett on November 1st, 2009

Date recorded: 10/17/2009
Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook

This is the first part (about an hour long) of the Flash Game Design podcast which was posted here…

Opening music: Code Monkey by Jonathan Coulton

Topics Covered:
-How Flash games differ from console games
-How to approach the design of a Flash game so it hooks people right at the beginning
-Edmund explains why he doesn’t like to implement micro-transactions into his games and why he designs games the way he does
-Everyone tries to understand why Edmund is against micro-transactions
-Dan explains why micro-transactions are scary to game designers
-Edmund goes deeper into why he doesn’t use micro-transactions
-Dan begins to explains what it means to make games as art
-Edmund restates why he doesn’t like games that encourage addiction
-I loose control of the show and our first real tangent beings!
-Art in games and how to make your game stand out
-Discussion on why the Flash game market isn’t actually crowded
-Quality of flash games
-Why Flash is a good learning tool for designing games
-What steps that everyone takes to get there design juices flowing
-Dan discusses shorter and long form Flash games
-Brief discussion about how clients usually don’t know what they want in a game.
-Social interaction in Flash games
-14 year old’s and Flash game development
-Why more Flash game developers are not using social hooks and multi-player in  their games
-Why developers jump ship and don’t stay with flash for future “real” game development
-Dan’s  prophecy
-What to do when the mainstream companies start making games for Flash
-Using Flash to prototype your game, then porting your game to a different platform
-How to get noticed as an indie game developer

Game Developer’s Radio #05 Flash Game Design

Posted by JosephBurchett on November 1st, 2009

Date recorded: 10/17/2009
Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook

In this truly action packed episode of “The Game Developers radio” I have setup an amazing conversation with a group of skilled and very talented Flash game designers.  For a little over two hours we chat about a very wide range of topics relating to what it takes to design a quality Flash game.  We do manage to go off on some very interesting tangents, but we always manage to make it relate to game design in some way.  Even if you are not into Flash games the topics we discuss really can be applied to designing any type of game, it’s well worth the listen or anyone interested in game design.  Id recommend making a bowl of popcorn, sitting back with some head phones with the volume cranked up and, well, just enjoy :-)

The podcast is about two and half hours long…  If you don’t want to listen to the entire thing in one sitting I have broken it up into two segments…
Part one…
Part two…

Opening music: Code Monkey by Jonathan Coulton
Closing music: Flash Love Letter (The Remix) by Nathan Germick

Topics Covered:
-How Flash games differ from console games
-How to approach the design of a Flash game so it hooks people right at the beginning
-Edmund explains why he doesn’t like to implement micro-transactions into his games and why he designs games the way he does
-Everyone tries to understand why Edmund is against micro-transactions
-Dan explains why micro-transactions are scary to game designers
-Edmund goes deeper into why he doesn’t use micro-transactions
-Dan begins to explains what it means to make games as art
-Edmund restates why he doesn’t like games that encourage addiction
-I loose control of the show and our first real tangent beings!
-Art in games and how to make your game stand out
-Discussion on why the Flash game market isn’t actually crowded
-Quality of Flash games
-Why Flash is a good learning tool for designing games
-What steps that everyone takes to get there design juices flowing
-Dan discusses shorter and long form Flash games
-Brief discussion about how clients usually don’t know what they want in a game.
-Social interaction in Flash games
-14 year old’s and Flash game development
-Why more Flash game developers are not using social hooks and multi-player in  their games
-Why developers jump ship and don’t stay with flash for future “real” game development
-Dan’s  prophecy
-What to do when the mainstream companies start making games for Flash
-Using Flash to prototype your game, then porting your game to a different platform
-How to get noticed as an indie game developer
-Realism in games
-Art direction
-Vector art
-Another tangent, but it’s a good one… Edmund asks his wife about game design
-Making a game that doesn’t look like a Flash game
-Find out where Dan gets his artistic inspiration from…  You will never guess it
-Americanized Anime
-Different art styles
-Innovation and what not to do in a game
-Camera zooming effect and polish
-What it’s like working for the more main stream companies
-Education and game development
-Tools to use when learning game development for the first time
-IPhone games
-Edmund hints at a new device that will compete with the IPhone
-Return to the discussion of multi-player games
-Procedurally generated content
-Letting users generate the game content for you
-Closing it out with advice for up and coming game developers

Links To Things Mentioned:

Stackopolis
Zwok
Meta4orce
Bunnie
Andre Spierings
Coil
Grey-Matter
Spewer
Time Fcuk
Interrupting Cow trivia
Bloat
Aether
Gish
Machinarium
Electro server
Cunt (Not work safe!)
Dragon Age: Journeys
Kahoots
Meatboy
Flash love letter
Zombie Cow Studio’s
Guppy
Tyler Glaiel
Closure
Game Maker
RPG Maker 2000
Shark Runners
Spelunky
Disgaea
Love

Thought id also link to Ryan’s blog post on this podcast…  He always makes the funniest posts!

My video interview on how to get into the flash game industry

Posted by JosephBurchett on October 6th, 2009

Go to 8bitfeed.com to watch my very first video interview, I discuss ways to get into the Flash based web industry and my thoughts on how to get into the Flash game industry and the game industry in general.  Apologies for the odd eye blinking and my constant looking down…  I couldn’t wear my glasses because of the glare, I am blind as a Bat without them!   Anyways, I hope you all enjoy and find it all very informative.

Also make sure to check out all the other videos, articles and features at 8bitfeed.com, great web site for anything tech related!

http://8bitfeed.com/2009/10/joseph-burchett-interview/

Game Developer’s Radio #04 Push Button Engine

Posted by JosephBurchett on August 26th, 2009

Date recorded: 08/13/2009
Guest: Ben Garney; Push Button Engine Developer

In this episode I interview Ben Garney one of the core developers of the Push Button Engine, a component based Flash game engine with a growing community.  We discuss the purpose of the engine, what it can do, what kind of flash developer it is targeting, ways to get started, components, their component store and lots of other really interesting things.

All of the opening and closing music was done by Ben Garney, lovely isn’t it :-)

Opening: Mine Enemy Soundtrack
Closing: Triforce & Rhodes


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