Nov
09
2011
3

Game Developer’s Radio: Exploring Design #07

Number of View: 1829

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 11/05/2011

In this episode we discuss competitive gaming, digging deep into all the different design choices that can be made to make a game more competitive. The conversation kicks of with us talking about a few games that have become competitive, such as Star Craft, Street Fighter and so on. Hope you enjoy the show.

Show Notes:

Games
Starcraft
Street fighter
Mario Kart blue shell
Mario Party
Super Smash Brothers
Counterstrike
Pacman
Chess 2
Yomi
Halo
Battlefield
Call of Duty

People
Dave Sirlin
Mike Ross
Ryan Gutierrez
Muhammad Ali

Books
Playing to win
RPS strategy guide
Art of war

Articles
Asymmetrical design
RPS gambits
Virtual first down line
4 Bartle types
Boxing in-fighter and out-fighter
Camping

Different game modes
Gears of War Horde mode
Death Match
King of the Hill

Movies
Focus documentary
I got next documentary
King of Kong

Sports
Boxing
WWE
Competitive Cup Stacking

Peripherals

Arcade sticks
iCade

Competitions
Major League of Gaming
Evo
Gamestop tournaments

Other media to watch
Twitch TV
Street Fighter IV’: gootecks Teaches The Basics Of Balrog
CrossCounter.tv

 

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

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Written by JosephBurchett in: Discussions,Exploring Design | Tags: , , ,
Oct
21
2011
2

Game Developer’s Radio: Exploring Design #06

Number of View: 1675

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 10/15/2011

In this episode of exploring design my co-host Devin Becker and I discuss the reasons behind the Ludology vs Narratology debate, and explore the ideas behind both side. Sadly due to audio issues we lost half of the show, but we still manage to dicuss a lot of really interesting things related to the topic. Hope you enjoy the show!

Show Notes

Games:
Uncharted
Tetris

Space invaders
Missle command
Ticket to ride
Super Smash brothers
Dungeons and Dragons
Improv roleplaying games
Heavy Rain
LA Noire
Street fighter

Talks/interviews:
Google talk about Pandemic
Game Developer’s Radio #09 Jesper Juul

Articles:
Ludology meets narratology
The Ludology vs. Narratology Debates
Ludology versus Narratology: The Divorce

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

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Sep
20
2011
1

Game Developer’s Radio: Exploring Design #04

Number of View: 2060

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 09/17/2011

In this episode my co-host and I dicsuss  the different ways gimmicks can both help and hurt a games design… The topics we cover span from the use of peripherals, sensors and much more.

Show Notes

Movies
Avatar
Spy Kids 3D
Spy Kids 4D
My Bloody Valentine 3D
Piranha 3D
Clash of the Titans
Resident Evil: Afterlife
A Very Harold and Kumar Christmas 3D
Quentin Tarantino
Robert Rodriguez

Games
Braid
VVVVVV
Prince of Persia: Sands of Time series
Just Cause 1/2
PewPewPewPewPewPewPewPewPew
WarioWare DIY
Pokemon Pinball
Boktai
Mario Paint
King Arthurs World
Donkey Konga
Rock Band
Eye of Judgement
Eye pets
WeeWaa plush toy game
B.U.T.T.O.N.
Steel Diver
Anomaly: Warzone Earth
Mirrors Edge
Assassins Creed
Super Crate Box
Mario Bros.
Galaga 30th Collection
Jurassic Park: Trespasser
Majestic
Daggerfall
Oblivion
Brink
Fruit Ninja Kinect
Castle Crashers
Gunstringer

Devices
Playstation EyeToy
Powerglove
Power Pad
DDR Pads
Virtual Boy
Game Boy Printer
Game Boy Camera
Super FX chip
SNES Mouse
Super Scope
Wii Balance Board
FitBit
Sega CD
Dreamcast VMU

Companies
Harmonix
Adult Swim Games
EA 2D

Topics
Augmented Reality
Tower defense genre
“Open World” games
Digital Pictures FMV games
Choose your own adventures
Steamworks
IndieCade

Theatre Attractions
Terminator 2: 3D at Universal Studios
Muppet Vision 3D

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

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Written by JosephBurchett in: Discussions,Exploring Design | Tags: , , , ,
Sep
13
2011
5
Sep
07
2011
2

Game Developer’s Radio: Exploring Design #02

Number of View: 2348

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 09/03/2011

In this episode of exploring design we give our thoughts and opinions on what we think makes a good game designer, we try and hit a lot of topics such as education, tools, and the importance of game jams and remixing games… Of course we are not experts in game design and I am sure people will have their own thoughts and opinions on the matter :-P Which we encourage and would like to hear from!


Show notes

Source for game (It uses Construct) discussed in talk:
Rebound

 

Books, schools, jams, tools and more:
http://learngamedesign.org

Games:
spelunky
super crate box
super meat boy
everygame
epic win
mario w/ portals
narbanacular drop
puzzle quest
puzzle pirates
Joust
B.u.t.t.o.n.

People:
jesper juul
roger corman
derek yu
edmund mcmillen
john k’s blog

News articles:
kim swift portal controversy
minecraft vs fortress craft
steambirds vs steam pirates controversy
radical fishing controversy

Books:
board game remix kit
total engagement book

Products:
fitbit
nike+

Misc Sites and topics:
Super Crate Box Engine
Big dump of game design resources
Indie Resources
Breaking Into Making Games: Adam Atomic
gambit lab
monopoly house rules
flow theory
core mechanic
nine inch nails remixes
spry fox

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Written by JosephBurchett in: Discussions,Exploring Design | Tags: , , ,
Apr
16
2010
12

Game Developer’s Radio #10 Marketing Techniques for Indie Game Developers

Number of View: 5103

Date recorded: 04/10/2010
Guest: Manuel Saint-Victor

On today’s show I interview Manuel Saint-Victor about how game developers can utilize the social networks to form better strategies when it comes to marketing their games.  We go pretty deep into all the things you should be and shouldn’t be doing and discuss the how important SEO, branding, twitter, and networking all are.    Although it does run a bit long, the entire show is pack full of very insightful and useful knowledge that can really help an indie game developer when it comes to better marketing their games.


Opening Music: Pacman drum N bass
Closing Music: Sonic 1 – Star Light Party

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Written by JosephBurchett in: Discussions,Interviews | Tags: , , , , , ,
Nov
01
2009
2

Game Developer’s Radio #05 Flash Game Design Part 02

Number of View: 1516

Date recorded: 10/17/2009
Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook

This is the second part (about an hour and twenty minutes long) of the Flash Game Design podcast which was posted here…

Closing music: Flash Love Letter (The Remix) by Nathan Germick

Topics Covered:
-How to get noticed as an indie game developer
-Realism in games
-Art direction
-Vector art
-Another tangent, but it’s a good one… Edmund asks his wife about game design
-Making a game that doesn’t look like a Flash game
-Find out where Dan gets his artistic inspiration from…  You will never guess it
-Americanized Anime
-Different art styles
-Innovation and what not to do in a game
-Camera zooming effect and polish
-What it’s like working for the more main stream companies
-Education and game development
-Tools to use when learning game development for the first time
-IPhone games
-Edmund hints at a new device that will compete with the IPhone
-Return to the discussion of multi-player games
-Procedurally generated content
-Letting users generate the game content for you
-Closing it out with advice for up and coming game developers

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Written by JosephBurchett in: Discussions | Tags: , ,
Nov
01
2009
1

Game Developer’s Radio #05 Flash Game Design Part 01

Number of View: 1747

Date recorded: 10/17/2009
Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook

This is the first part (about an hour long) of the Flash Game Design podcast which was posted here…

Opening music: Code Monkey by Jonathan Coulton

Topics Covered:
-How Flash games differ from console games
-How to approach the design of a Flash game so it hooks people right at the beginning
-Edmund explains why he doesn’t like to implement micro-transactions into his games and why he designs games the way he does
-Everyone tries to understand why Edmund is against micro-transactions
-Dan explains why micro-transactions are scary to game designers
-Edmund goes deeper into why he doesn’t use micro-transactions
-Dan begins to explains what it means to make games as art
-Edmund restates why he doesn’t like games that encourage addiction
-I loose control of the show and our first real tangent beings!
-Art in games and how to make your game stand out
-Discussion on why the Flash game market isn’t actually crowded
-Quality of flash games
-Why Flash is a good learning tool for designing games
-What steps that everyone takes to get there design juices flowing
-Dan discusses shorter and long form Flash games
-Brief discussion about how clients usually don’t know what they want in a game.
-Social interaction in Flash games
-14 year old’s and Flash game development
-Why more Flash game developers are not using social hooks and multi-player in  their games
-Why developers jump ship and don’t stay with flash for future “real” game development
-Dan’s  prophecy
-What to do when the mainstream companies start making games for Flash
-Using Flash to prototype your game, then porting your game to a different platform
-How to get noticed as an indie game developer

Play

Written by JosephBurchett in: Discussions | Tags: , ,
Nov
01
2009
10

Game Developer’s Radio #05 Flash Game Design

Number of View: 3068

Date recorded: 10/17/2009
Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook

In this truly action packed episode of “The Game Developers radio” I have setup an amazing conversation with a group of skilled and very talented Flash game designers.  For a little over two hours we chat about a very wide range of topics relating to what it takes to design a quality Flash game.  We do manage to go off on some very interesting tangents, but we always manage to make it relate to game design in some way.  Even if you are not into Flash games the topics we discuss really can be applied to designing any type of game, it’s well worth the listen or anyone interested in game design.  Id recommend making a bowl of popcorn, sitting back with some head phones with the volume cranked up and, well, just enjoy :-)

The podcast is about two and half hours long…  If you don’t want to listen to the entire thing in one sitting I have broken it up into two segments…
Part one…
Part two…

Opening music: Code Monkey by Jonathan Coulton
Closing music: Flash Love Letter (The Remix) by Nathan Germick

Topics Covered:
-How Flash games differ from console games
-How to approach the design of a Flash game so it hooks people right at the beginning
-Edmund explains why he doesn’t like to implement micro-transactions into his games and why he designs games the way he does
-Everyone tries to understand why Edmund is against micro-transactions
-Dan explains why micro-transactions are scary to game designers
-Edmund goes deeper into why he doesn’t use micro-transactions
-Dan begins to explains what it means to make games as art
-Edmund restates why he doesn’t like games that encourage addiction
-I loose control of the show and our first real tangent beings!
-Art in games and how to make your game stand out
-Discussion on why the Flash game market isn’t actually crowded
-Quality of Flash games
-Why Flash is a good learning tool for designing games
-What steps that everyone takes to get there design juices flowing
-Dan discusses shorter and long form Flash games
-Brief discussion about how clients usually don’t know what they want in a game.
-Social interaction in Flash games
-14 year old’s and Flash game development
-Why more Flash game developers are not using social hooks and multi-player in  their games
-Why developers jump ship and don’t stay with flash for future “real” game development
-Dan’s  prophecy
-What to do when the mainstream companies start making games for Flash
-Using Flash to prototype your game, then porting your game to a different platform
-How to get noticed as an indie game developer
-Realism in games
-Art direction
-Vector art
-Another tangent, but it’s a good one… Edmund asks his wife about game design
-Making a game that doesn’t look like a Flash game
-Find out where Dan gets his artistic inspiration from…  You will never guess it
-Americanized Anime
-Different art styles
-Innovation and what not to do in a game
-Camera zooming effect and polish
-What it’s like working for the more main stream companies
-Education and game development
-Tools to use when learning game development for the first time
-IPhone games
-Edmund hints at a new device that will compete with the IPhone
-Return to the discussion of multi-player games
-Procedurally generated content
-Letting users generate the game content for you
-Closing it out with advice for up and coming game developers

Links To Things Mentioned:

Stackopolis
Zwok
Meta4orce
Bunnie
Andre Spierings
Coil
Grey-Matter
Spewer
Time Fcuk
Interrupting Cow trivia
Bloat
Aether
Gish
Machinarium
Electro server
Cunt (Not work safe!)
Dragon Age: Journeys
Kahoots
Meatboy
Flash love letter
Zombie Cow Studio’s
Guppy
Tyler Glaiel
Closure
Game Maker
RPG Maker 2000
Shark Runners
Spelunky
Disgaea
Love

Thought id also link to Ryan’s blog post on this podcast…  He always makes the funniest posts!

Play

Written by JosephBurchett in: Discussions | Tags: , ,

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