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<channel>
	<title>The Game Developers Radio</title>
	<atom:link href="http://www.gamedevradio.net/?feed=podcast" rel="self" type="application/rss+xml" />
	<link>http://www.gamedevradio.net</link>
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	<itunes:summary>Welcome to the game developers radio, the place to go when you want to hear about the latest happenings in the game development world straight from the developers mouth!</itunes:summary>
	<itunes:author>Joseph Burchett</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gamedevradio.net/event_1683042.jpeg" />
	<itunes:owner>
		<itunes:name>Joseph Burchett</itunes:name>
		<itunes:email>retrogamer4ever@yahoo.com</itunes:email>
	</itunes:owner>
	<managingEditor>retrogamer4ever@yahoo.com (Joseph Burchett)</managingEditor>
	<copyright>2008-2009</copyright>
	<itunes:subtitle>Radio for Game Developers</itunes:subtitle>
	<itunes:keywords>games, developer, gamedeveloper, game, videogames, developers, </itunes:keywords>
	<image>
		<title>The Game Developers Radio</title>
		<url>http://gamedevradio.net/event_1683042.jpeg</url>
		<link>http://www.gamedevradio.net</link>
	</image>
	<itunes:category text="Technology">
		<itunes:category text="Podcasting" />
	</itunes:category>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
		<item>
		<title>Game Developer’s Radio #10 Marketing Techniques for Indie Game Developers</title>
		<link>http://www.gamedevradio.net/?p=151</link>
		<comments>http://www.gamedevradio.net/?p=151#comments</comments>
		<pubDate>Fri, 16 Apr 2010 17:31:20 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Marketing Techniques for Indie Game Developers]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[infiniteunity3d]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Marveloper]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=151</guid>
		<description><![CDATA[Date recorded: 04/10/2010 Guest: Manuel Saint-Victor On today&#8217;s show I interview owner and creator of InfiniteUnity3D.com marveloper game developer Manuel Saint-Victor about how game developers can utilize the social networks to form better strategies when it comes to marketing their games.  We go pretty deep into all the things you should be and shouldn&#8217;t be [...]]]></description>
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<p>Date recorded: 04/10/2010<br />
Guest: <a href="http://infiniteunity3d.com/">Manuel Saint-Victor</a></p>
<p>On today&#8217;s show I interview owner and creator of <a href="http://infiniteunity3d.com/">InfiniteUnity3D.com</a> marveloper game developer Manuel Saint-Victor about how game developers can utilize the social  networks to form better strategies when it comes to marketing their  games.  We go pretty deep into all the things you should be and  shouldn&#8217;t be doing and discuss the how important SEO, branding, twitter, and networking all are.    Although it does run a bit long, the entire show is pack full of very insightful and useful knowledge that can really help an indie game developer when it comes to better marketing their games.</p>
<p style="text-align: center;"><a href="http://infiniteunity3d.com/"><img class="aligncenter" title="infiniteunity3d" src="http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs498.ash1/27209_717340786151_34843_38928366_7586147_n.jpg" alt="" width="480" height="720" /></a></p>
<p style="text-align: center;"><a href="http://www.infiniteunity3d.com"><br />
</a></p>
<p>Opening Music: <a href="http://www.newgrounds.com/audio/listen/132898">Pacman drum N bass</a><br />
Closing Music: <a href="http://www.newgrounds.com/audio/listen/90051">Sonic 1 &#8211; Star Light Party</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&amp;p=151</wfw:commentRss>
		<slash:comments>7</slash:comments>
		<enclosure url="http://media.libsyn.com/media/josephburchett/gamedevradio10.mp3" length="75682111" type="audio/mpeg" />
		<itunes:keywords>gaming,infiniteunity3d,Marketing,Marveloper,social,Unity,unity3d</itunes:keywords>
		<itunes:subtitle>Date recorded: 04/10/2010 Guest: Manuel Saint-Victor - On today&#039;s show I interview owner and creator of InfiniteUnity3D.com marveloper game developer Manuel Saint-Victor about how game developers can utilize the social  networks to form better strategi...</itunes:subtitle>
		<itunes:summary>Date recorded: 04/10/2010
Guest: Manuel Saint-Victor (http://infiniteunity3d.com/)

On today&#039;s show I interview owner and creator of InfiniteUnity3D.com (http://infiniteunity3d.com/) marveloper game developer Manuel Saint-Victor about how game developers can utilize the social  networks to form better strategies when it comes to marketing their  games.Â  We go pretty deep into all the things you should be and  shouldn&#039;t be doing and discuss the how important SEO, branding, twitter, and networking all are. Â Â  Although it does run a bit long, the entire show is pack full of very insightful and useful knowledge that can really help an indie game developer when it comes to better marketing their games.
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs498.ash1/27209_717340786151_34843_38928366_7586147_n.jpg)

 (http://www.infiniteunity3d.com)
Opening Music: Pacman drum N bass (http://www.newgrounds.com/audio/listen/132898)
Closing Music: Sonic 1 - Star Light Party (http://www.newgrounds.com/audio/listen/90051)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Game Developer’s Radio #09 Jesper Juul</title>
		<link>http://www.gamedevradio.net/?p=147</link>
		<comments>http://www.gamedevradio.net/?p=147#comments</comments>
		<pubDate>Thu, 15 Apr 2010 22:20:25 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Jesper Juul]]></category>
		<category><![CDATA[academics]]></category>
		<category><![CDATA[acasualrevolution]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[casualgamer]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gamestudies]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=147</guid>
		<description><![CDATA[Date recorded: 11/25/2009 Guest: Jesper Juul On todays show I interview the assistant professor at the New York university game center Jesper Juul  about his new book A Casual Revolution.  We also have a pretty interesting discussion related to video game studies  and academics.  So if you are interested in knowing about what appeals to [...]]]></description>
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<p>Date recorded: 11/25/2009<br />
Guest: <a href="http://www.jesperjuul.net/">Jesper Juul</a><a href="http://www.leftclickonline.com/"></a><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } --></p>
<p>On todays show I interview the assistant professor at the New York university game center Jesper Juul  about his new book <a href="http://www.amazon.com/Casual-Revolution-Reinventing-Video-Players/dp/0262013371/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1271343918&amp;sr=8-1">A Casual Revolution</a>.  We also have a pretty interesting discussion related to video game studies  and academics.  So if you are interested in knowing about what appeals to casual gamers and what a <a href="http://www.jesperjuul.net/ludologist/">Ludologist</a> is and does then you should definitely tune in.  Also sorry about the  audio quality, I was using my back up mic&#8230;  Still good stuff though, anyways hope you enjoy the show.</p>
<p style="text-align: center;"><a href="http://www.libsdl.org"><br />
</a><a href="http://www.amazon.com/Casual-Revolution-Reinventing-Video-Players/dp/0262013371/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1271343918&amp;sr=8-1"><img class="aligncenter" title="casual" src="http://mitpress.mit.edu/images/products/books/9780262013376-f30.jpg" alt="" width="317" height="475" /></a></p>
<p>Opening Music: <a href="http://www.newgrounds.com/audio/listen/199965">Garden Party </a><br />
Closing Music: <a href="http://www.newgrounds.com/audio/listen/322359">Stickers</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&amp;p=147</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<enclosure url="http://media.libsyn.com/media/josephburchett/gamedevradio09.mp3" length="53121503" type="audio/mpeg" />
		<itunes:keywords>academics,acasualrevolution,casual,casualgamer,gamers,games,gamestudies</itunes:keywords>
		<itunes:subtitle>Date recorded: 11/25/2009 Guest: Jesper Juul - On todays show I interview the assistant professor at the New York university game center Jesper JuulÂ  about his new book A Casual Revolution.Â  We also have a pretty interesting discussion related to vid...</itunes:subtitle>
		<itunes:summary>Date recorded: 11/25/2009
Guest: Jesper Juul (http://www.jesperjuul.net/) (http://www.leftclickonline.com/)

On todays show I interview the assistant professor at the New York university game center Jesper JuulÂ  about his new book A Casual Revolution (http://www.amazon.com/Casual-Revolution-Reinventing-Video-Players/dp/0262013371/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1271343918&amp;sr=8-1).Â  We also have a pretty interesting discussion related to video game studiesÂ  and academics.Â  So if you are interested in knowing about what appeals to casual gamers and what a Ludologist (http://www.jesperjuul.net/ludologist/) is and does then you should definitely tune in.Â  Also sorry about theÂ  audio quality, I was using my back up mic...Â  Still good stuff though, anyways hope you enjoy the show.

 (http://www.libsdl.org)(http://mitpress.mit.edu/images/products/books/9780262013376-f30.jpg)
Opening Music: Garden Party  (http://www.newgrounds.com/audio/listen/199965)
Closing Music: Stickers (http://www.newgrounds.com/audio/listen/322359)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Game Developer’s Radio #08 Ax Raven</title>
		<link>http://www.gamedevradio.net/?p=138</link>
		<comments>http://www.gamedevradio.net/?p=138#comments</comments>
		<pubDate>Thu, 15 Apr 2010 08:08:19 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Ax Raven]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[axraven]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=138</guid>
		<description><![CDATA[Date recorded: 11/14/2009 Guest: John Kuraica, Dennis Long On today&#8217;s show I interview John Kuraica of of Rocketeer Games and freelance Unity and Flash game developer Dennis long, about their IPhone game Ax Raven.  Throughout the interview we talk about everything they went through when it came to developing the game, tools they used, the [...]]]></description>
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<p>Date recorded: 11/14/2009<br />
Guest: <a href="http://www.rocketeergames.com/">John Kuraica</a>, <a href="http://www.leftclickonline.com/">Dennis Long</a><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } --></p>
<p>On today&#8217;s show I interview John Kuraica of of <a href="http://www.rocketeergames.com/">Rocketeer Games</a> and freelance <a href="http://unity3d.com/">Unity</a> and <a href="http://www.adobe.com/flashplatform/">Flash</a> game developer Dennis long, about their IPhone game <a href="http://www.rocketeergames.com/aX-Raven_news.html">Ax Raven</a>.  Throughout the interview we talk about everything they went through when it came to developing the game, tools they used, the whole process of submitting it to Apples app store, and many other really interesting things.  It all turned out to be a really great discussion, so I hope you enjoy the show!</p>
<p style="text-align: center;"><a href="http://www.libsdl.org"><br />
</a><a href="http://itunes.apple.com/us/app/ax-raven-elite/id331999733?mt=8"><img class="aligncenter" title="axraven" src="http://www.rocketeergames.com/files/AXE_HeaderBIG.jpg" alt="" width="430" height="123" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&amp;p=138</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<enclosure url="http://media.libsyn.com/media/josephburchett/gamedevradio08.mp3" length="38401812" type="audio/mpeg" />
		<itunes:keywords>apple,axraven,gamedev,iphone</itunes:keywords>
		<itunes:subtitle>Date recorded: 11/14/2009 Guest: John Kuraica, Dennis Long - On today&#039;s show I interview John Kuraica of of Rocketeer Games and freelance Unity and Flash game developer Dennis long, about their IPhone game Ax Raven.</itunes:subtitle>
		<itunes:summary>Date recorded: 11/14/2009
Guest: John Kuraica (http://www.rocketeergames.com/), Dennis Long (http://www.leftclickonline.com/)

On today&#039;s show I interview John Kuraica of of Rocketeer Games (http://www.rocketeergames.com/) and freelance Unity (http://unity3d.com/) and Flash (http://www.adobe.com/flashplatform/) game developer Dennis long, about their IPhone game Ax Raven (http://www.rocketeergames.com/aX-Raven_news.html).Â  Throughout the interview we talk about everything they went through when it came to developing the game, tools they used, the whole process of submitting it to Apples app store, and many other really interesting things.Â  It all turned out to be a really great discussion, so I hope you enjoy the show!

 (http://www.libsdl.org)(http://www.rocketeergames.com/files/AXE_HeaderBIG.jpg)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Game Developer’s Radio #07 SDL</title>
		<link>http://www.gamedevradio.net/?p=109</link>
		<comments>http://www.gamedevradio.net/?p=109#comments</comments>
		<pubDate>Sun, 15 Nov 2009 17:44:49 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[SDL]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[gamedevelopment]]></category>
		<category><![CDATA[samlatinga]]></category>
		<category><![CDATA[sdl]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=109</guid>
		<description><![CDATA[Date recorded: 09/23/2009 Guest: Sam Lantinga On today&#8217;s show I interview Sam Lantinga a game developer at Blizzard and the creator of a very popular open source media library called SDL. We go into detail of why Sam created SDL, the features it offers, and who should use it. Sam also gives lots of advice [...]]]></description>
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<p>Date recorded: 09/23/2009<br />
Guest: <a href="http://www.galaxygameworks.com/">Sam Lantinga</a><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } --></p>
<p style="margin-bottom: 0in;">On today&#8217;s show I interview Sam Lantinga a game developer at Blizzard and the creator of a very popular open source media library called <a href="http://www.libsdl.org">SDL</a>.  We go into detail of why Sam created <a href="http://www.libsdl.org">SDL</a>, the features it offers, and who should use it.  Sam also gives lots of advice on how to became a better game developer and what it takes to get into the game industry.  If you are currently studying to become a game developer or just wondering where to start I would say this is a must listen.  Do to audio issues about half way through the recording of Sam&#8217;s voice begins to sound a bit scratchy, but the rest of the show turned out pretty well.</p>
<p><span><span><span><span>Opening and closing music: </span></span></span></span><a href="http://www.newgrounds.com/audio/listen/188984">Battle of the Shadow Elves</a> by <a href="http://chrishaigh.newgrounds.com/">chrishaigh</a></p>
<p style="text-align: center;"><a href="http://www.libsdl.org"><img class="aligncenter" title="SDL" src="http://www.libsdl.org/images/SDL_logo.png" alt="" width="328" height="160" /></a></p>
<p style="text-align: center;">
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&amp;p=109</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<enclosure url="http://media.libsyn.com/media/josephburchett/gamedevradio07.mp3" length="41863706" type="audio/mpeg" />
		<itunes:keywords>blizzard,C++,gamedev,gamedevelopment,samlatinga,sdl</itunes:keywords>
		<itunes:subtitle>Date recorded: 09/23/2009 Guest: Sam Lantinga On today&#039;s show I interview Sam Lantinga a game developer at Blizzard and the creator of a very popular open source media library called SDL.  We go into detail of why Sam created SDL, the features it offers,</itunes:subtitle>
		<itunes:summary>Date recorded: 09/23/2009
Guest: Sam Lantinga (http://www.galaxygameworks.com/)
On today&#039;s show I interview Sam Lantinga a game developer at Blizzard and the creator of a very popular open source media library called SDL (http://www.libsdl.org).  We go into detail of why Sam created SDL (http://www.libsdl.org), the features it offers, and who should use it.  Sam also gives lots of advice on how to became a better game developer and what it takes to get into the game industry.  If you are currently studying to become a game developer or just wondering where to start I would say this is a must listen.  Do to audio issues about half way through the recording of Sam&#039;s voice begins to sound a bit scratchy, but the rest of the show turned out pretty well.
Opening and closing music: Battle of the Shadow Elves (http://www.newgrounds.com/audio/listen/188984) by chrishaigh (http://chrishaigh.newgrounds.com/)
(http://www.libsdl.org/images/SDL_logo.png)
</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio #06 Unity</title>
		<link>http://www.gamedevradio.net/?p=101</link>
		<comments>http://www.gamedevradio.net/?p=101#comments</comments>
		<pubDate>Sun, 01 Nov 2009 21:08:05 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=101</guid>
		<description><![CDATA[Date recorded: 09/30/2009 Guest: Tom Higgins I interview Tom Higgins the Product Evangelist for Unity in this episode, we cover just about everything the game engine can do.  Scripting languages it supports, interface, platforms it can export to, penetration numbers, engine usage, future of the product and so much more!  If you were wondering if [...]]]></description>
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<p>Date recorded: 09/30/2009<br />
Guest: <a href="http://blogs.unity3d.com/author/tom/">Tom Higgins</a><span><span><span><span><a href="http://www.lostgarden.com"></a></span></span></span></span></p>
<p>I interview Tom Higgins the Product Evangelist for Unity in this episode, we cover just about everything the game engine can do.  Scripting languages it supports, interface, platforms it can export to, penetration numbers, engine usage, future of the product and so much more!  If you were wondering if Unity was the right tool for you then you should defiantly take a listen to this fantastic conversation.</p>
<p><span><span><span><span>Opening and closing music: </span></span></span></span><a href="http://www.newgrounds.com/audio/listen/263325">~Waking Fantasy~</a> by <a href="http://isoken.newgrounds.com/">Isoken</a></p>
<p style="text-align: center;"><a href="http://unity3d.com/unity/"><img class="aligncenter" title="Mirror edge 2d" src="http://download.unity3d.com/images/front/splash-free.jpg" alt="" width="445" height="194" /></a></p>
<p style="text-align: center;">
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&amp;p=101</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<enclosure url="http://media.libsyn.com/media/josephburchett/gamedevradio06.mp3" length="1" type="audio/mpeg" />
		<itunes:keywords>3d,engine,games,Unity</itunes:keywords>
		<itunes:subtitle>Date recorded: 09/30/2009 Guest: Tom Higgins - I interview Tom Higgins the Product Evangelist for Unity in this episode, we cover just about everything the game engine can do.Â  Scripting languages it supports, interface, platforms it can export to,</itunes:subtitle>
		<itunes:summary>Date recorded: 09/30/2009
Guest: Tom Higgins (http://blogs.unity3d.com/author/tom/) (http://www.lostgarden.com)

I interview Tom Higgins the Product Evangelist for Unity in this episode, we cover just about everything the game engine can do.Â  Scripting languages it supports, interface, platforms it can export to, penetration numbers, engine usage, future of the product and so much more!Â  If you were wondering if Unity was the right tool for you then you should defiantly take a listen to this fantastic conversation.

Opening and closing music: ~Waking Fantasy~ (http://www.newgrounds.com/audio/listen/263325) by Isoken (http://isoken.newgrounds.com/)
(http://download.unity3d.com/images/front/splash-free.jpg)
</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio #05 Flash Game Design Part 02</title>
		<link>http://www.gamedevradio.net/?p=63</link>
		<comments>http://www.gamedevradio.net/?p=63#comments</comments>
		<pubDate>Sun, 01 Nov 2009 12:44:40 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Episode Part 02]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=63</guid>
		<description><![CDATA[Date recorded: 10/17/2009 Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook This is the second part (about an hour and twenty minutes long) of the Flash Game Design podcast which was posted here&#8230; Closing music: Flash Love Letter (The Remix) by Nathan Germick Topics Covered: -How to get noticed as an indie [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D63"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D63&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>Date recorded: 10/17/2009<br />
Guests: <a href="http://www.untoldentertainment.com/">Ryan Henson </a><a href="http://www.untoldentertainment.com/">Creighton</a>, <span><span><span><span><a href="http://blog.iainlobb.com/">Iain Lobb</a>, </span></span></span></span><span><span><span><span><a href="http://edmundm.com/">Edmund McMillen</a> and <a href="http://www.lostgarden.com">Daniel Cook</a></span></span></span></span></p>
<p><span><span><span><span>This is the second part (about an hour and twenty minutes long) of the Flash Game Design podcast which was posted <a href="http://www.gamedevradio.net/?p=59">here&#8230;</a></span></span></span></span></p>
<p><span><span><span><span>Closing music: </span></span></span></span><a href="http://music.germart.org/track/flash-love-letter-the-remix">Flash Love Letter (The Remix)</a> by <a href="http://www.germart.org/">Nathan Germick</a></p>
<p><strong>Topics Covered:</strong><br />
-How to get noticed as an indie game developer<br />
-Realism in games<br />
-Art direction<br />
-Vector art<br />
-Another tangent, but it&#8217;s a good one&#8230;  Edmund asks his wife about game design<br />
-Making a game that doesn&#8217;t look like a Flash game<br />
-Find out where Dan gets his artistic inspiration from&#8230;  You will never guess it<br />
-Americanized Anime<br />
-Different art styles<br />
-Innovation and what not to do in a game<br />
-Camera zooming effect and polish<br />
-What it&#8217;s like working for the more main stream companies<br />
-Education and game development<br />
-Tools to use when learning game development for the first time<br />
-IPhone games<br />
-Edmund hints at a new device that will compete with the IPhone<br />
-Return to the discussion of multi-player games<br />
-Procedurally generated content<br />
-Letting users generate the game content for you<br />
-Closing it out with advice for up and coming game developers</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&amp;p=63</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<enclosure url="http://media.libsyn.com/media/josephburchett/gamedevradio05Part2.mp3" length="1" type="audio/mpeg" />
		<itunes:keywords>design,flash,games</itunes:keywords>
		<itunes:subtitle>Date recorded: 10/17/2009 Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook - This is the second part (about an hour and twenty minutes long) of the Flash Game Design podcast which was posted here...</itunes:subtitle>
		<itunes:summary>Date recorded: 10/17/2009
Guests: Ryan Henson  (http://www.untoldentertainment.com/)Creighton (http://www.untoldentertainment.com/), Iain Lobb (http://blog.iainlobb.com/), Edmund McMillen (http://edmundm.com/) and Daniel Cook (http://www.lostgarden.com)

This is the second part (about an hour and twenty minutes long) of the Flash Game Design podcast which was posted here... (http://www.gamedevradio.net/?p=59)

Closing music: Flash Love Letter (The Remix) (http://music.germart.org/track/flash-love-letter-the-remix) by Nathan Germick (http://www.germart.org/)

Topics Covered:
-How to get noticed as an indie game developer
-Realism in games
-Art direction
-Vector art
-Another tangent, but it&#039;s a good one...  Edmund asks his wife about game design
-Making a game that doesn&#039;t look like a Flash game
-Find out where Dan gets his artistic inspiration from...Â  You will never guess it
-Americanized Anime
-Different art styles
-Innovation and what not to do in a game
-Camera zooming effect and polish
-What it&#039;s like working for the more main stream companies
-Education and game development
-Tools to use when learning game development for the first time
-IPhone games
-Edmund hints at a new device that will compete with the IPhone
-Return to the discussion of multi-player games
-Procedurally generated content
-Letting users generate the game content for you
-Closing it out with advice for up and coming game developers</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio #05 Flash Game Design Part 01</title>
		<link>http://www.gamedevradio.net/?p=64</link>
		<comments>http://www.gamedevradio.net/?p=64#comments</comments>
		<pubDate>Sun, 01 Nov 2009 12:43:38 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Episode Part 01]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=64</guid>
		<description><![CDATA[Date recorded: 10/17/2009 Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook This is the first part (about an hour long) of the Flash Game Design podcast which was posted here&#8230; Opening music: Code Monkey by Jonathan Coulton Topics Covered: -How Flash games differ from console games -How to approach the design of [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D64"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D64&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>Date recorded: 10/17/2009<br />
Guests: <a href="http://www.untoldentertainment.com/">Ryan Henson </a><a href="http://www.untoldentertainment.com/">Creighton</a>, <span><span><span><span><a href="http://blog.iainlobb.com/">Iain Lobb</a>, </span></span></span></span><span><span><span><span><a href="http://edmundm.com/">Edmund McMillen</a> and <a href="http://www.lostgarden.com">Daniel Cook</a></span></span></span></span></p>
<p><span><span><span><span>This is the first part (about an hour long) of the Flash Game Design podcast which was posted <a href="http://www.gamedevradio.net/?p=59">here&#8230;</a></span></span></span></span></p>
<p><span><span><span><span>Opening music: <a href="http://www.jonathancoulton.com/store/downloads/">Code Monkey</a> by </span></span></span></span><a href="http://www.jonathancoulton.com/">Jonathan Coulton</a><span><span><span><span><br />
</span></span></span></span><a href="http://www.germart.org/"></a></p>
<p><strong>Topics Covered:</strong><br />
-How Flash games differ from console games<br />
-How to approach the design of a Flash game so it hooks people right at the beginning<br />
-Edmund explains why he doesn&#8217;t like to implement micro-transactions into his games and why he designs games the way he does<br />
-Everyone tries to understand why  Edmund is against micro-transactions<br />
-Dan explains why micro-transactions are scary to game designers<br />
-Edmund goes deeper into why he doesn&#8217;t use micro-transactions<br />
-Dan begins to explains what it means to make games as art<br />
-Edmund restates why he doesn&#8217;t like games that encourage addiction<br />
-I loose control of the show and our first real tangent beings!<br />
-Art in games and how to make your game stand out<br />
-Discussion on why the Flash game market isn&#8217;t actually crowded<br />
-Quality of flash games<br />
-Why Flash is a good learning tool for designing games<br />
-What steps that everyone takes to get there design juices flowing<br />
-Dan discusses shorter and long form Flash games<br />
-Brief discussion about how clients usually don&#8217;t know what they want in a game.<br />
-Social interaction in Flash games<br />
-14 year old&#8217;s and Flash game development<br />
-Why more Flash game developers are not using social hooks and multi-player in  their games<br />
-Why developers jump ship and don&#8217;t stay with flash for future &#8220;real&#8221; game development<br />
-Dan&#8217;s  prophecy<br />
-What to do when the mainstream companies start making games for Flash<br />
-Using Flash to prototype your game, then porting your game to a different platform<br />
-How to get noticed as an indie game developer</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&amp;p=64</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<enclosure url="http://media.libsyn.com/media/josephburchett/gamedevradio05Part1.mp3" length="1" type="audio/mpeg" />
		<itunes:keywords>design,flash,games</itunes:keywords>
		<itunes:subtitle>Date recorded: 10/17/2009 Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook - This is the first part (about an hour long) of the Flash Game Design podcast which was posted here... - Opening music: Code Monkey by Jonathan Coulton...</itunes:subtitle>
		<itunes:summary>Date recorded: 10/17/2009
Guests: Ryan Henson  (http://www.untoldentertainment.com/)Creighton (http://www.untoldentertainment.com/), Iain Lobb (http://blog.iainlobb.com/), Edmund McMillen (http://edmundm.com/) and Daniel Cook (http://www.lostgarden.com)

This is the first part (about an hour long) of the Flash Game Design podcast which was posted here... (http://www.gamedevradio.net/?p=59)

Opening music: Code Monkey (http://www.jonathancoulton.com/store/downloads/) by Jonathan Coulton (http://www.jonathancoulton.com/)
 (http://www.germart.org/)

Topics Covered:
-How Flash games differ from console games
-How to approach the design of a Flash game so it hooks people right at the beginning
-Edmund explains why he doesn&#039;t like to implement micro-transactions into his games and why he designs games the way he does
-Everyone tries to understand why  Edmund is against micro-transactions
-Dan explains why micro-transactions are scary to game designers
-Edmund goes deeper into why he doesn&#039;t use micro-transactions
-Dan begins to explains what it means to make games as art
-Edmund restates why he doesn&#039;t like games that encourage addiction
-I loose control of the show and our first real tangent beings!
-Art in games and how to make your game stand out
-Discussion on why the Flash game market isn&#039;t actually crowded
-Quality of flash games
-Why Flash is a good learning tool for designing games
-What steps that everyone takes to get there design juices flowing
-Dan discusses shorter and long form Flash games
-Brief discussion about how clients usually don&#039;t know what they want in a game.
-Social interaction in Flash games
-14 year old&#039;s and Flash game development
-Why more Flash game developers are not using social hooks and multi-player inÂ  their games
-Why developers jump ship and don&#039;t stay with flash for future &quot;real&quot; game development
-Dan&#039;sÂ  prophecy
-What to do when the mainstream companies start making games for Flash
-Using Flash to prototype your game, then porting your game to a different platform
-How to get noticed as an indie game developer</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio #05 Flash Game Design</title>
		<link>http://www.gamedevradio.net/?p=59</link>
		<comments>http://www.gamedevradio.net/?p=59#comments</comments>
		<pubDate>Sun, 01 Nov 2009 12:43:38 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Flash Game Design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=59</guid>
		<description><![CDATA[Date recorded: 10/17/2009 Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook In this truly action packed episode of &#8220;The Game Developers radio&#8221; I have setup an amazing conversation with a group of skilled and very talented Flash game designers.  For a little over two hours we chat about a very wide range [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D59"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D59&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>Date recorded: 10/17/2009<br />
Guests: <a href="http://www.untoldentertainment.com/">Ryan Henson </a><a href="http://www.untoldentertainment.com/">Creighton</a>, <span><span><span><span><a href="http://blog.iainlobb.com/">Iain Lobb</a>, </span></span></span></span><span><span><span><span><a href="http://edmundm.com/">Edmund McMillen</a> and <a href="http://www.lostgarden.com">Daniel Cook</a></span></span></span></span></p>
<p><span><span><span><span>In this truly action packed episode of &#8220;The Game Developers radio&#8221; I have setup an amazing conversation with a group of skilled and very talented Flash game designers.  For a little over two hours we chat about a very wide range of topics relating to what it takes to design a quality Flash game.  We do manage to go off on some very interesting tangents, but we always manage to make it relate to game design in some way.  Even if you are not into Flash games the topics we discuss really can be applied to designing any type of game, it&#8217;s well worth the listen or anyone interested in game design.  Id recommend making a bowl of popcorn, sitting back with some head phones with the volume cranked up and, well, just enjoy <img src='http://www.gamedevradio.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </span></span></span></span></p>
<p><span><span><span><span>The podcast is about two and half hours long&#8230;  If you don&#8217;t want to listen to the entire thing in one sitting I have broken it up into two segments&#8230;</span></span></span></span><br />
<a href="http://www.gamedevradio.net/?p=64"><span><span><span><span>Part one&#8230;</span></span></span></span></a><br />
<span><span><span><span><a href="http://www.gamedevradio.net/?p=63">Part two&#8230;</a><br />
</span></span></span></span></p>
<p><span><span><span><span>Opening music: <a href="http://www.jonathancoulton.com/store/downloads/">Code Monkey</a> by </span></span></span></span><a href="http://www.jonathancoulton.com/">Jonathan Coulton</a><br />
<span><span><span><span>Closing music: </span></span></span></span><a href="http://music.germart.org/track/flash-love-letter-the-remix">Flash Love Letter (The Remix)</a> by <a href="http://www.germart.org/">Nathan Germick</a></p>
<p><strong>Topics Covered:</strong><br />
-How Flash games differ from console games<br />
-How to approach the design of a Flash game so it hooks people right at the beginning<br />
-Edmund explains why he doesn&#8217;t like to implement micro-transactions into his games and why he designs games the way he does<br />
-Everyone tries to understand why  Edmund is against micro-transactions<br />
-Dan explains why micro-transactions are scary to game designers<br />
-Edmund goes deeper into why he doesn&#8217;t use micro-transactions<br />
-Dan begins to explains what it means to make games as art<br />
-Edmund restates why he doesn&#8217;t like games that encourage addiction<br />
-I loose control of the show and our first real tangent beings!<br />
-Art in games and how to make your game stand out<br />
-Discussion on why the Flash game market isn&#8217;t actually crowded<br />
-Quality of Flash games<br />
-Why Flash is a good learning tool for designing games<br />
-What steps that everyone takes to get there design juices flowing<br />
-Dan discusses shorter and long form Flash games<br />
-Brief discussion about how clients usually don&#8217;t know what they want in a game.<br />
-Social interaction in Flash games<br />
-14 year old&#8217;s and Flash game development<br />
-Why more Flash game developers are not using social hooks and multi-player in  their games<br />
-Why developers jump ship and don&#8217;t stay with flash for future &#8220;real&#8221; game development<br />
-Dan&#8217;s  prophecy<br />
-What to do when the mainstream companies start making games for Flash<br />
-Using Flash to prototype your game, then porting your game to a different platform<br />
-How to get noticed as an indie game developer<br />
-Realism in games<br />
-Art direction<br />
-Vector art<br />
-Another tangent, but it&#8217;s a good one&#8230;  Edmund asks his wife about game design<br />
-Making a game that doesn&#8217;t look like a Flash game<br />
-Find out where Dan gets his artistic inspiration from&#8230;  You will never guess it<br />
-Americanized Anime<br />
-Different art styles<br />
-Innovation and what not to do in a game<br />
-Camera zooming effect and polish<br />
-What it&#8217;s like working for the more main stream companies<br />
-Education and game development<br />
-Tools to use when learning game development for the first time<br />
-IPhone games<br />
-Edmund hints at a new device that will compete with the IPhone<br />
-Return to the discussion of multi-player games<br />
-Procedurally generated content<br />
-Letting users generate the game content for you<br />
-Closing it out with advice for up and coming game developers</p>
<p><strong>Links To Things Mentioned:</strong></p>
<p><a onclick="javascript:pageTracker._trackPageview('/outgoing/www.stackopolis.com/stacktower/index.html');" href="http://www.stackopolis.com/stacktower/index.html">Stackopolis</a><br />
<a onclick="javascript:pageTracker._trackPageview('/outgoing/zwok-game.com/en_GB/');" href="http://zwok-game.com/en_GB/">Zwok</a><br />
<a onclick="javascript:pageTracker._trackPageview('/outgoing/www.bbc.co.uk/switch/meta4orce/launch.shtml?id=deadsphere');" href="http://www.bbc.co.uk/switch/meta4orce/launch.shtml?id=deadsphere">Meta4orce</a><br />
<a href="http://bunnibunni.com/">Bunnie</a><br />
<a href="http://twitter.com/LunaDrift"><span>Andre Spierings</span></a><br />
<a href="http://www.newgrounds.com/portal/view/422918">Coil</a><br />
<a href="http://www.newgrounds.com/portal/view/467236">Grey-Matter</a><br />
<a href="http://www.newgrounds.com/portal/view/494129">Spewer</a><br />
<a href="http://www.newgrounds.com/portal/view/511754">Time Fcuk</a><br />
<a href="http://www.untoldentertainment.com/blog/2009/06/19/interrupting-cow-trivia-alpha/">Interrupting Cow trivia</a><br />
<a href="http://www.untoldentertainment.com/blog/2009/05/05/bloat/">Bloat</a><br />
<a href="http://www.newgrounds.com/portal/view/459147">Aether</a><br />
<a href="http://store.steampowered.com/app/9500/">Gish</a><br />
<a href="http://machinarium.net/demo/">Machinarium</a><br />
<a href="http://www.electro-server.com/">Electro server</a><br />
<a href="http://www.komix-games.com/game.php?game=cunt">Cunt</a> (Not work safe!)<br />
<a href="http://www.dragonagejourneys.com/">Dragon Age: Journeys</a><br />
<a href="http://www.untoldentertainment.com/blog/kahoots-designer-diary">Kahoots</a><br />
<a href="http://www.newgrounds.com/portal/view/463241">Meatboy</a><br />
<a href="http://lostgarden.com/2009/07/flash-love-letter-2009-part-1.html">Flash love letter</a><br />
<a href="http://www.zombie-cow.com/">Zombie Cow Studio&#8217;s</a><br />
<a href="http://edmundmcmillen.blogspot.com/2009/05/and-all-that-could-have-been.html">Guppy</a><br />
<a href="http://www.glaielgames.com/">Tyler Glaiel</a><br />
<a href="http://www.glaielgames.com/playgame.php?id=51">Closure</a><br />
<a href="http://www.yoyogames.com/gamemaker/">Game Maker</a><br />
<a href="http://2drpg.com/2000.php">RPG Maker 2000</a><br />
<a href="http://dsc.discovery.com/convergence/sharkweek/shark-runners/shark-runners.html">Shark Runners</a><br />
<a href="http://spelunkyworld.com/">Spelunky</a><br />
<a href="http://en.wikipedia.org/wiki/Disgaea">Disgaea</a><br />
<a href="http://www.quelsolaar.com/love/index.html">Love</a></p>
<p><a href="http://www.untoldentertainment.com/blog/2009/11/02/shooting-our-mouths-off-a-flash-game-design-podcast/">Thought id also link to Ryan&#8217;s blog post on this podcast&#8230;  He always makes the funniest posts!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&amp;p=59</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<enclosure url="http://media.libsyn.com/media/josephburchett/gamedevradio05.mp3" length="1" type="audio/mpeg" />
		<itunes:keywords>design,flash,games</itunes:keywords>
		<itunes:subtitle>Date recorded: 10/17/2009 Guests: Ryan Henson Creighton, Iain Lobb, Edmund McMillen and Daniel Cook - In this truly action packed episode of &quot;The Game Developers radio&quot; I have setup an amazing conversation with a group of skilled and very talented Flas...</itunes:subtitle>
		<itunes:summary>Date recorded: 10/17/2009
Guests: Ryan Henson  (http://www.untoldentertainment.com/)Creighton (http://www.untoldentertainment.com/), Iain Lobb (http://blog.iainlobb.com/), Edmund McMillen (http://edmundm.com/) and Daniel Cook (http://www.lostgarden.com)

In this truly action packed episode of &quot;The Game Developers radio&quot; I have setup an amazing conversation with a group of skilled and very talented Flash game designers.Â  For a little over two hours we chat about a very wide range of topics relating to what it takes to design a quality Flash game.Â  We do manage to go off on some very interesting tangents, but we always manage to make it relate to game design in some way.Â  Even if you are not into Flash games the topics we discuss really can be applied to designing any type of game, it&#039;s well worth the listen or anyone interested in game design.Â  Id recommend making a bowl of popcorn, sitting back with some head phones with the volume cranked up and, well, just enjoy :-)

The podcast is about two and half hours long...Â  If you don&#039;t want to listen to the entire thing in one sitting I have broken it up into two segments...
Part one...
Part two... (http://www.gamedevradio.net/?p=63)


Opening music: Code Monkey (http://www.jonathancoulton.com/store/downloads/) by Jonathan Coulton (http://www.jonathancoulton.com/)
Closing music: Flash Love Letter (The Remix) (http://music.germart.org/track/flash-love-letter-the-remix) by Nathan Germick (http://www.germart.org/)

Topics Covered:
-How Flash games differ from console games
-How to approach the design of a Flash game so it hooks people right at the beginning
-Edmund explains why he doesn&#039;t like to implement micro-transactions into his games and why he designs games the way he does
-Everyone tries to understand why  Edmund is against micro-transactions
-Dan explains why micro-transactions are scary to game designers
-Edmund goes deeper into why he doesn&#039;t use micro-transactions
-Dan begins to explains what it means to make games as art
-Edmund restates why he doesn&#039;t like games that encourage addiction
-I loose control of the show and our first real tangent beings!
-Art in games and how to make your game stand out
-Discussion on why the Flash game market isn&#039;t actually crowded
-Quality of Flash games
-Why Flash is a good learning tool for designing games
-What steps that everyone takes to get there design juices flowing
-Dan discusses shorter and long form Flash games
-Brief discussion about how clients usually don&#039;t know what they want in a game.
-Social interaction in Flash games
-14 year old&#039;s and Flash game development
-Why more Flash game developers are not using social hooks and multi-player inÂ  their games
-Why developers jump ship and don&#039;t stay with flash for future &quot;real&quot; game development
-Dan&#039;sÂ  prophecy
-What to do when the mainstream companies start making games for Flash
-Using Flash to prototype your game, then porting your game to a different platform
-How to get noticed as an indie game developer
-Realism in games
-Art direction
-Vector art
-Another tangent, but it&#039;s a good one...  Edmund asks his wife about game design
-Making a game that doesn&#039;t look like a Flash game
-Find out where Dan gets his artistic inspiration from...Â  You will never guess it
-Americanized Anime
-Different art styles
-Innovation and what not to do in a game
-Camera zooming effect and polish
-What it&#039;s like working for the more main stream companies
-Education and game development
-Tools to use when learning game development for the first time
-IPhone games
-Edmund hints at a new device that will compete with the IPhone
-Return to the discussion of multi-player games
-Procedurally generated content
-Letting users generate the game content for you
-Closing it out with advice for up and coming game developers

Links To Things Mentioned:

Stackopolis (http://www.stackopolis.com/stacktower/index.html)
Zwok </itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio #04 Push Button Engine</title>
		<link>http://www.gamedevradio.net/?p=51</link>
		<comments>http://www.gamedevradio.net/?p=51#comments</comments>
		<pubDate>Thu, 27 Aug 2009 06:51:00 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Push Button Engine]]></category>
		<category><![CDATA[bengarney]]></category>
		<category><![CDATA[component]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pushbuttonengine]]></category>
		<category><![CDATA[pushbuttonlabs]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=51</guid>
		<description><![CDATA[Date recorded: 08/13/2009 Guest: Ben Garney; Push Button Engine Developer In this episode I interview Ben Garney one of the core developers of the Push Button Engine, a component based Flash game engine with a growing community.  We discuss the purpose of the engine, what it can do, what kind of flash developer it is [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D51"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D51&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>Date recorded: 08/13/2009<br />
Guest: <a href="http://coderhump.com/">Ben Garney</a>; <a href="http://pushbuttonengine.com/">Push Button Engine Developer</a></p>
<p style="text-align: center;"><a href="http://pushbuttonengine.com/"><img class="size-medium wp-image-52 aligncenter" title="pbe_logo-300x81" src="http://www.gamedevradio.net/wp-content/uploads/2009/08/pbe_logo-300x81.jpg" alt="" width="300" height="81" /></a></p>
<p style="text-align: center;">
<p>In this episode I interview Ben Garney one of the core developers of the Push Button Engine, a component based Flash game engine with a growing <a href="http://pushbuttonengine.com/community/">community</a>.  We discuss the <a href="http://pushbuttonengine.com/faq/">purpose</a> of the engine, <a href="http://pushbuttonengine.com/features/">what it can do</a>, what kind of flash developer it is targeting, ways to get <a href="http://pushbuttonengine.com/docs/">started</a>, <a href="http://coderhump.com/archives/385">components</a>, their component <a href="http://pushbuttonengine.com/store/">store</a> and lots of other really interesting <a href="http://playgrunts.com/">things</a>.</p>
<p style="text-align: center;"><a href="http://playgrunts.com/"><img class="size-medium wp-image-53 aligncenter" title="3023634410_ee9bfba203" src="http://www.gamedevradio.net/wp-content/uploads/2009/08/3023634410_ee9bfba203.jpg" alt="" width="414" height="259" /></a></p>
<p>All of the opening and closing music was done by <a href="http://soundcloud.com/bengarney">Ben Garney</a>, lovely isn&#8217;t it <img src='http://www.gamedevradio.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Opening: <a href="http://soundcloud.com/bengarney/mine-enemy-soundtrack">Mine Enemy Soundtrack</a><br />
Closing: <a href="http://soundcloud.com/bengarney/triforce-rhodes-1">Triforce &amp; Rhodes</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&amp;p=51</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<enclosure url="http://gamedevradio.net/episodes/gamedevradio04.mp3" length="61203891" type="audio/mpeg" />
		<itunes:keywords>bengarney,component,engine,flash,games,pushbuttonengine,pushbuttonlabs</itunes:keywords>
		<itunes:subtitle>Date recorded: 08/13/2009 Guest: Ben Garney; Push Button Engine Developer -  In this episode I interview Ben Garney one of the core developers of the Push Button Engine, a component based Flash game engine with a growing community.</itunes:subtitle>
		<itunes:summary>Date recorded: 08/13/2009
Guest: Ben Garney (http://coderhump.com/); Push Button Engine Developer (http://pushbuttonengine.com/)
(http://www.gamedevradio.net/wp-content/uploads/2009/08/pbe_logo-300x81.jpg)

In this episode I interview Ben Garney one of the core developers of the Push Button Engine, a component based Flash game engine with a growing community (http://pushbuttonengine.com/community/).Â  We discuss the purpose (http://pushbuttonengine.com/faq/) of the engine, what it can do (http://pushbuttonengine.com/features/), what kind of flash developer it is targeting, ways to get started (http://pushbuttonengine.com/docs/), components (http://coderhump.com/archives/385), their component store (http://pushbuttonengine.com/store/) and lots of other really interesting things (http://playgrunts.com/).
(http://www.gamedevradio.net/wp-content/uploads/2009/08/3023634410_ee9bfba203.jpg)
All of the opening and closing music was done by Ben Garney (http://soundcloud.com/bengarney), lovely isn&#039;t it :-)

Opening: Mine Enemy Soundtrack (http://soundcloud.com/bengarney/mine-enemy-soundtrack)
Closing: Triforce &amp; Rhodes (http://soundcloud.com/bengarney/triforce-rhodes-1)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio #03 Storm</title>
		<link>http://www.gamedevradio.net/?p=37</link>
		<comments>http://www.gamedevradio.net/?p=37#comments</comments>
		<pubDate>Tue, 04 Aug 2009 17:47:50 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Storm]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[terencelee]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=37</guid>
		<description><![CDATA[Date recorded: 07/25/2009 Guest: Terence Lee; Indie Game Developer In this episode I interview Terence Lee about his game Storm. A physics based puzzle game where you control the elements of a storm to progress through each stage. Through out the interview we discuss both his design and programmatic approach when it came to creating [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D37"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D37&amp;style=normal" height="61" width="50" /><br />
			</a>
		</div>
<p>Date recorded: 07/25/2009<br />
Guest: <a href="http://www.dev.vg">Terence Lee</a>; Indie Game Developer</p>
<p>In this episode I interview Terence Lee about his game Storm.  A physics based puzzle game where you control the elements of a storm to progress through each stage.  Through out the interview we discuss both his design and programmatic approach when it came to creating this very unique game.  Then he gives his opinion on game development and offers some tips on how others can get started developing games themselves.</p>
<p style="text-align: center;"><a href="http://www.2beegames.com/game/storm"><img class="size-medium wp-image-39 aligncenter" title="Storm " src="http://www.gamedevradio.net/wp-content/uploads/2009/08/splashwide.jpg" alt="" width="419" height="314" /></a></p>
<p>All the art, and audio was done by Terence and more of his lovely work can be found at his web site <a href="http://www.dev.vg">http://www.dev.vg</a><a href="http://www.dev.vg/games.html">.</a></p>
<p>Apologies if the audio begins to pop at certain parts.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&amp;p=37</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<enclosure url="http://gamedevradio.net/episodes/gamedevradio03.mp3" length="40003951" type="audio/mpeg" />
		<itunes:keywords>games,physics,Storm,terencelee,xna</itunes:keywords>
		<itunes:subtitle>Date recorded: 07/25/2009 Guest: Terence Lee; Indie Game Developer - In this episode I interview Terence Lee about his game Storm.  A physics based puzzle game where you control the elements of a storm to progress through each stage.</itunes:subtitle>
		<itunes:summary>Date recorded: 07/25/2009
Guest: Terence Lee (http://www.dev.vg); Indie Game Developer

In this episode I interview Terence Lee about his game Storm.  A physics based puzzle game where you control the elements of a storm to progress through each stage.  Through out the interview we discuss both his design and programmatic approach when it came to creating this very unique game.  Then he gives his opinion on game development and offers some tips on how others can get started developing games themselves.
(http://www.gamedevradio.net/wp-content/uploads/2009/08/splashwide.jpg)
All the art, and audio was done by Terence and more of his lovely work can be found at his web site http://www.dev.vg (http://www.dev.vg). (http://www.dev.vg/games.html)

Apologies if the audio begins to pop at certain parts.</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
	</channel>
</rss>

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