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	<title>The Game Developer&#039;s Radio</title>
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	<link>http://www.gamedevradio.net</link>
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	<itunes:summary>The Game Developer&#039;s Radio is a series of radio shows devoted to entertaining and educating whoever is interested in game development.</itunes:summary>
	<itunes:author>Joseph Burchett</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gamedevradio.net/event_1683042.jpeg" />
	<itunes:owner>
		<itunes:name>Joseph Burchett</itunes:name>
		<itunes:email>retrogamer4ever@yahoo.com</itunes:email>
	</itunes:owner>
	<managingEditor>retrogamer4ever@yahoo.com (Joseph Burchett)</managingEditor>
	<copyright>2008-2009</copyright>
	<itunes:subtitle>Radio for Game Developers</itunes:subtitle>
	<itunes:keywords>games, developer, gamedeveloper, game, videogames, developers,</itunes:keywords>
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		<title>The Game Developer&#039;s Radio</title>
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	<itunes:category text="Technology">
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
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		<item>
		<title>Game Developer&#8217;s Radio: Exploring Design #15</title>
		<link>http://www.gamedevradio.net/?p=554</link>
		<comments>http://www.gamedevradio.net/?p=554#comments</comments>
		<pubDate>Fri, 09 Mar 2012 08:53:45 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Exploring Design]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=554</guid>
		<description><![CDATA[Number of View: 739 Hosts: Joseph Burchett, Devin Becker, Andy Moore Date Recorded: 02/23/2012 In this episode we talk about difficulty in games. Also I would like to do a bit of a correction&#8230; During the show we talked about Uncharted and how it would show big glowing arrows, this may have been incorrect. Although the game [...]]]></description>
			<content:encoded><![CDATA[Number of View: 739<br/><div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D554"><br />
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<p>Hosts: <a href="http://www.josephburchett.net">Joseph Burchett</a>, <a href="http://www.twitter.com/mzo">Devin Becker</a>, <a href="http://www.andymoore.ca/">Andy Moore</a></p>
<p>Date Recorded: 02/23/2012</p>
<p>In this episode we talk about difficulty in games. Also I would like to do a bit of a correction&#8230; During the show we talked about Uncharted and how it would show big glowing arrows, this may have been incorrect. Although the game does still give you hints and tips on what to do next if you wait long enough I do not believe any arrows appeared. Either way I still think everyone gets the idea in what we were talking about.</p>
<p><strong>Show Notes:</strong></p>
<p><strong>Games</strong><br />
<a href="http://trial.eveonline.com/en/freetrial.aspx?aid=104694" target="_blank">Eve Online</a><br />
<a href="http://en.wikipedia.org/wiki/Uncharted" target="_blank">Uncharted</a><br />
<a href="http://en.wikipedia.org/wiki/Oblivion_(Elder_Scrolls)" target="_blank">Oblivion Elder Scrolls</a><br />
<a href="http://en.wikipedia.org/wiki/Warcraft" target="_blank">Warcraft</a><br />
<a href="http://www.kingdomrush.com/" target="_blank">Kingdom Rush</a><br />
<a href="http://rocksmith.ubi.com/rocksmith/en-us/home/index.aspx" target="_blank">Rocksmith</a><br />
<a href="http://en.wikipedia.org/wiki/Super_Monkey_Ball" target="_blank">Super Monkey Ball</a><br />
<a href="http://en.wikipedia.org/wiki/Super_Meatboy" target="_blank">Super Meat Boy</a><br />
<a href="http://en.wikipedia.org/wiki/Braid_game" target="_blank">Braid</a><br />
<a href="http://www.andymoore.ca/2012/02/iceburgers-officially-announced/" target="_blank">IceBurgers</a><br />
<a href="http://en.wikipedia.org/wiki/Team_fortress" target="_blank">Team Fortress</a><br />
<a href="http://en.wikipedia.org/wiki/Angry_birds" target="_blank">Angry Birds</a><br />
<a href="http://en.wikipedia.org/wiki/Mirrors_edge" target="_blank">Mirror&#8217;s Edge</a><br />
<a href="http://en.wikipedia.org/wiki/Leisure_Suit_Larry" target="_blank">Leisure Suit Larry</a><br />
<a href="http://en.wikipedia.org/wiki/The_Binding_of_Isaac_(video_game)" target="_blank">The Binding of Isaac</a><br />
<a href="http://en.wikipedia.org/wiki/Mirrors_edge" target="_blank">Mirror&#8217;s Edge</a><br />
<a href="http://www.rivermanmedia.com/games/pizza-vs-skeletons" target="_blank">Pizza vs Skeletons</a><br />
<a href="http://en.wikipedia.org/wiki/Diablo_(video_game)" target="_blank">Diablo</a><br />
<a href="http://en.wikipedia.org/wiki/Mass_Effect_3" target="_blank">Mass Effect 3</a><br />
<a href="http://en.wikipedia.org/wiki/Metal_Gear" target="_blank">Metal Gear</a><br />
<a href="http://mariobroswii.com/" target="_blank">Mario Bros Wii</a><br />
<a href="http://en.wikipedia.org/wiki/Deus_Ex" target="_blank">Deus Ex</a><br />
<a href="http://adamatomic.com/canabalt/" target="_blank">Canabalt</a></p>
<p><strong>Articles</strong><br />
<a href="http://en.wikipedia.org/wiki/Valve_Corporation" target="_blank">Valve</a><br />
<a href="http://half-life.wikia.com/wiki/Developer_commentary" target="_blank">Valve developer Commentary</a><br />
<a href="http://en.wikipedia.org/wiki/Modding" target="_blank">Modding</a><br />
<a href="http://en.wikipedia.org/wiki/Permanent_death" target="_blank">Perma death</a><br />
<a href="http://en.wikipedia.org/wiki/Speedrun" target="_blank">Speed run</a><br />
<a href="http://en.wikipedia.org/wiki/Arcade" target="_blank">Arcade</a><br />
<a href="http://tf2wiki.net/wiki/Deathcam" target="_blank">Death cam</a><br />
<a href="http://penny-arcade.com/comic/2006/09/08" target="_blank">Penny Arcade comic</a></p>
<p>Opening/Closing Music: <a href="http://www.newgrounds.com/audio/listen/135015">Lounging on no Sleep</a> by <a href="http://binaryguy.newgrounds.com/">M Kellen M (BinaryGuy)</a></p>
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		<slash:comments>13</slash:comments>
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			<itunes:subtitle>Hosts:Â Joseph Burchett, Devin Becker,Â Andy Moore - Date Recorded: 02/23/2012 - In this episode we talk about difficulty in games. Also I would like to do a bit of a correction... During the show we talked about Uncharted and how it would show big g...</itunes:subtitle>
		<itunes:summary>Hosts:Â Joseph Burchett (http://www.josephburchett.net), Devin Becker (http://www.twitter.com/mzo),Â Andy Moore (http://www.andymoore.ca/)

Date Recorded: 02/23/2012

In this episode we talk about difficulty in games. Also I would like to do a bit of a correction... During the show we talked about Uncharted and how it would show big glowing arrows, this may have been incorrect. Although the game does still give you hints and tips on what to do next if you wait long enough I do not believe any arrows appeared. Either way I still think everyone gets the idea in what we were talking about.

Show Notes:

Games
Eve Online (http://trial.eveonline.com/en/freetrial.aspx?aid=104694)
Uncharted (http://en.wikipedia.org/wiki/Uncharted)
Oblivion Elder Scrolls (http://en.wikipedia.org/wiki/Oblivion_(Elder_Scrolls))
Warcraft (http://en.wikipedia.org/wiki/Warcraft)
Kingdom Rush (http://www.kingdomrush.com/)
Rocksmith (http://rocksmith.ubi.com/rocksmith/en-us/home/index.aspx)
Super Monkey Ball (http://en.wikipedia.org/wiki/Super_Monkey_Ball)
Super Meat Boy (http://en.wikipedia.org/wiki/Super_Meatboy)
Braid (http://en.wikipedia.org/wiki/Braid_game)
IceBurgers (http://www.andymoore.ca/2012/02/iceburgers-officially-announced/)
Team Fortress (http://en.wikipedia.org/wiki/Team_fortress)
Angry Birds (http://en.wikipedia.org/wiki/Angry_birds)
Mirror&#039;s Edge (http://en.wikipedia.org/wiki/Mirrors_edge)
Leisure Suit Larry (http://en.wikipedia.org/wiki/Leisure_Suit_Larry)
The Binding of Isaac (http://en.wikipedia.org/wiki/The_Binding_of_Isaac_(video_game))
Mirror&#039;s Edge (http://en.wikipedia.org/wiki/Mirrors_edge)
Pizza vs Skeletons (http://www.rivermanmedia.com/games/pizza-vs-skeletons)
Diablo (http://en.wikipedia.org/wiki/Diablo_(video_game))
Mass Effect 3 (http://en.wikipedia.org/wiki/Mass_Effect_3)
Metal Gear (http://en.wikipedia.org/wiki/Metal_Gear)
Mario Bros Wii (http://mariobroswii.com/)
Deus Ex (http://en.wikipedia.org/wiki/Deus_Ex)
Canabalt (http://adamatomic.com/canabalt/)

Articles
Valve (http://en.wikipedia.org/wiki/Valve_Corporation)
Valve developer Commentary (http://half-life.wikia.com/wiki/Developer_commentary)
Modding (http://en.wikipedia.org/wiki/Modding)
Perma death (http://en.wikipedia.org/wiki/Permanent_death)
Speed run (http://en.wikipedia.org/wiki/Speedrun)
Arcade (http://en.wikipedia.org/wiki/Arcade)
Death cam (http://tf2wiki.net/wiki/Deathcam)
Penny Arcade comic (http://penny-arcade.com/comic/2006/09/08)

Opening/Closing Music:Â Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015)Â byÂ M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>51:45</itunes:duration>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio: Exploring Design #14</title>
		<link>http://www.gamedevradio.net/?p=532</link>
		<comments>http://www.gamedevradio.net/?p=532#comments</comments>
		<pubDate>Thu, 23 Feb 2012 21:56:56 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Exploring Design]]></category>
		<category><![CDATA[gamification]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=532</guid>
		<description><![CDATA[Number of View: 587 Hosts: Devin Becker, Andy Moore Date Recorded: 02/16/2012 In this episode Devin Becker and Andy Moore discuss Gamification. Show Notes: Games Eve Online Trauma Center World of Warcraft Ribbon Hero Nimble Strong: Bartender in training Rocksmith Urgent Envoke Rockband 3 DJ Hero Typing of the Dead Websites Ludologyu Gameful Gamification summit Serious Games [...]]]></description>
			<content:encoded><![CDATA[Number of View: 587<br/><div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D532"><br />
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			</a>
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<p>Hosts: <a href="http://www.twitter.com/mzo">Devin Becker</a>, <a href="http://www.andymoore.ca/">Andy Moore</a></p>
<p>Date Recorded: 02/16/2012</p>
<p>In this episode Devin Becker and Andy Moore discuss <a href="http://en.wikipedia.org/wiki/Gamification" target="_blank">Gamification</a>.</p>
<p><strong>Show Notes:</strong></p>
<p><strong>Games</strong><br />
<a href="http://trial.eveonline.com/en/freetrial.aspx?aid=104694" target="_blank">Eve Online</a><br />
<a href="http://en.wikipedia.org/wiki/Trauma_Center_(series)" target="_blank">Trauma Center</a><br />
<a href="http://us.battle.net/wow/en/" target="_blank">World of Warcraft</a><br />
<a href="http://www.ribbonhero.com/" target="_blank">Ribbon Hero</a><br />
<a href="http://nimblestrong.com/" target="_blank">Nimble Strong: Bartender in training</a><br />
<a href="http://rocksmith.ubi.com/rocksmith/en-us/home/index.aspx" target="_blank">Rocksmith</a><br />
<a href="http://www.urgentevoke.com/" target="_blank">Urgent Envoke</a><br />
<a href="http://www.rockband.com/games/rb3" target="_blank">Rockband 3</a><br />
<a href="http://en.wikipedia.org/wiki/DJ_Hero" target="_blank">DJ Hero</a><br />
<a href="http://en.wikipedia.org/wiki/The_Typing_of_the_Dead" target="_blank">Typing of the Dead</a></p>
<p><strong>Websites</strong><br />
<a href="http://ludologyu.com/" target="_blank">Ludologyu</a><br />
<a href="http://gameful.org/" target="_blank">Gameful</a><br />
<a href="http://www.gamificationsummit.com/" target="_blank">Gamification summit</a><br />
<a href="http://www.seriousgames.org/" target="_blank">Serious Games</a><br />
<a href="http://www.gamesforchange.org/" target="_blank">Games for change</a></p>
<p><strong>Articles</strong><br />
<a href="http://www.letsmove.gov/" target="_blank">let&#8217;s move Campaign</a><br />
<a href="http://en.wikipedia.org/wiki/Positive_psychology" target="_blank">Positive Psychology</a><br />
<a href="http://en.wikipedia.org/wiki/Gamification" target="_blank">Gamification</a><br />
<a href="http://en.wikipedia.org/wiki/Department_of_Motor_Vehicles" target="_blank">DMV</a><br />
<a href="http://www.wowwiki.com/End-game" target="_blank">World of Warcraft End game</a><br />
<a href="http://en.wikipedia.org/wiki/Walt_Disney_Imagineering" target="_blank">Walt Disney Imagineering</a><br />
<a href="http://en.wikipedia.org/wiki/Indiana_Jones_Adventure:_Temple_of_the_Forbidden_Eye" target="_blank">Indiana Jones Adventure ride</a><br />
<a href="http://gamification-research.org/2011/09/gamification-by-design-response-to-oreilly/" target="_blank">Sebastian Deterding response to &#8220;Gamification by design&#8221;</a><br />
<a href="http://www.bogost.com/blog/gamification_is_bullshit.shtml" target="_blank">Gamification is bullshit</a><br />
<a href="http://symbiosis.asu.edu/wiisurg/research.html" target="_blank">Wii Surgery</a></p>
<p><strong>Books</strong><br />
<a href="http://www.totalengagement.org/" target="_blank">Total Engagement</a><br />
<a href="http://realityisbroken.org/" target="_blank">Reality is Broken</a><br />
<a href="http://shop.oreilly.com/product/0636920014614.do" target="_blank">Gamification by design</a></p>
<p><strong>People</strong><br />
<a href="http://en.wikipedia.org/wiki/Michelle_Obama" target="_blank">Michelle Obama</a><br />
<a href="http://gamification.co/gabe-zichermann/" target="_blank">Gabe Zichermann</a><br />
<a href="http://codingconduct.cc/About" target="_blank">Sebastian Deterding</a><br />
<a href="http://janemcgonigal.com/" target="_blank">Jane Mcgonigal</a><br />
<a href="http://www.bogost.com/about/about_me.shtml" target="_blank">Ian Bogost</a></p>
<p>Opening/Closing Music: <a href="http://www.newgrounds.com/audio/listen/135015">Lounging on no Sleep</a> by <a href="http://binaryguy.newgrounds.com/">M Kellen M (BinaryGuy)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&#038;p=532</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://traffic.libsyn.com/josephburchett/GDR_ExploringDesign14.mp3" length="48146208" type="audio/mpeg" />
			<itunes:keywords>gamification</itunes:keywords>
		<itunes:subtitle>Hosts:Â Devin Becker,Â Andy Moore - Date Recorded: 02/16/2012 - In this episode Devin Becker and Andy Moore discuss Gamification. - Show Notes: - Games Eve Online Trauma Center World of Warcraft Ribbon Hero Nimble Strong: Bartender in training </itunes:subtitle>
		<itunes:summary>Hosts:Â Devin Becker (http://www.twitter.com/mzo),Â Andy Moore (http://www.andymoore.ca/)

Date Recorded: 02/16/2012

In this episode Devin Becker and Andy Moore discuss Gamification (http://en.wikipedia.org/wiki/Gamification).

Show Notes:

Games
Eve Online (http://trial.eveonline.com/en/freetrial.aspx?aid=104694)
Trauma Center (http://en.wikipedia.org/wiki/Trauma_Center_(series))
World of Warcraft (http://us.battle.net/wow/en/)
Ribbon Hero (http://www.ribbonhero.com/)
Nimble Strong: Bartender in training (http://nimblestrong.com/)
Rocksmith (http://rocksmith.ubi.com/rocksmith/en-us/home/index.aspx)
Urgent Envoke (http://www.urgentevoke.com/)
Rockband 3 (http://www.rockband.com/games/rb3)
DJ Hero (http://en.wikipedia.org/wiki/DJ_Hero)
Typing of the Dead (http://en.wikipedia.org/wiki/The_Typing_of_the_Dead)

Websites
Ludologyu (http://ludologyu.com/)
Gameful (http://gameful.org/)
Gamification summit (http://www.gamificationsummit.com/)
Serious Games (http://www.seriousgames.org/)
Games for change (http://www.gamesforchange.org/)

Articles
let&#039;s move Campaign (http://www.letsmove.gov/)
Positive Psychology (http://en.wikipedia.org/wiki/Positive_psychology)
Gamification (http://en.wikipedia.org/wiki/Gamification)
DMV (http://en.wikipedia.org/wiki/Department_of_Motor_Vehicles)
World of Warcraft End game (http://www.wowwiki.com/End-game)
Walt Disney Imagineering (http://en.wikipedia.org/wiki/Walt_Disney_Imagineering)
Indiana Jones Adventure ride (http://en.wikipedia.org/wiki/Indiana_Jones_Adventure:_Temple_of_the_Forbidden_Eye)
Sebastian Deterding response to &quot;Gamification by design&quot; (http://gamification-research.org/2011/09/gamification-by-design-response-to-oreilly/)
Gamification is bullshit (http://www.bogost.com/blog/gamification_is_bullshit.shtml)
Wii Surgery (http://symbiosis.asu.edu/wiisurg/research.html)

Books
Total Engagement (http://www.totalengagement.org/)
Reality is Broken (http://realityisbroken.org/)
Gamification by design (http://shop.oreilly.com/product/0636920014614.do)

People
Michelle Obama (http://en.wikipedia.org/wiki/Michelle_Obama)
Gabe Zichermann (http://gamification.co/gabe-zichermann/)
Sebastian Deterding (http://codingconduct.cc/About)
Jane Mcgonigal (http://janemcgonigal.com/)
Ian Bogost (http://www.bogost.com/about/about_me.shtml)

Opening/Closing Music:Â Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015)Â byÂ M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>50:09</itunes:duration>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio: Exploring Design #13</title>
		<link>http://www.gamedevradio.net/?p=526</link>
		<comments>http://www.gamedevradio.net/?p=526#comments</comments>
		<pubDate>Sun, 19 Feb 2012 06:41:14 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Exploring Design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gamejams]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[jams]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=526</guid>
		<description><![CDATA[Number of View: 582 Hosts: Joseph Burchett, Devin Becker, Andy Moore Date Recorded: 02/09/2012 In this episode we share our experiences running and participating in Game Jams, and also give lots of tips and tricks for new people. Show Notes: Games Binding of Isaac Steam Birds Tools Unity3d Construct Game Maker Flash C++ SDL SFML Flash Punk Flixel [...]]]></description>
			<content:encoded><![CDATA[Number of View: 582<br/><div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D526"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D526&amp;style=normal&amp;b=2" height="61" width="50" /><br />
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<p>Hosts: <a href="https://plus.google.com/103439669424812416275/posts">Joseph Burchett</a>, <a href="http://www.twitter.com/mzo">Devin Becker</a>, <a href="http://www.andymoore.ca/">Andy Moore</a></p>
<p>Date Recorded: 02/09/2012</p>
<p>In this episode we share our experiences running and participating in Game Jams, and also give lots of tips and tricks for new people.</p>
<p><strong>Show Notes:</strong></p>
<p><strong>Games</strong><br />
<a href="http://store.steampowered.com/app/113200/" target="_blank">Binding of Isaac</a><br />
<a href="http://www.radialgames.com/games/004/game.php" target="_blank">Steam Birds</a></p>
<p><strong>Tools</strong><br />
<a href="http://unity3d.com/" target="_blank"> Unity3d</a><br />
<a href="http://www.scirra.com/" target="_blank">Construct</a><br />
<a href="http://www.yoyogames.com/make" target="_blank">Game Maker</a><br />
<a href="http://www.adobe.com/solutions/gaming.html" target="_blank">Flash</a><br />
<a href="http://www.cplusplus.com/" target="_blank">C++</a><br />
<a href="http://www.libsdl.org/" target="_blank">SDL</a><br />
<a href="http://www.sfml-dev.org/" target="_blank">SFML</a><br />
<a href="http://flashpunk.net/" target="_blank">Flash Punk</a><br />
<a href="http://flixel.org/" target="_blank">Flixel</a><br />
<a href="http://www.stencyl.com/" target="_blank">Stencyl</a><br />
<a href="http://www.vbexplorer.com/VBExplorer/game_tutorials.asp" target="_blank">Visual Basic</a></p>
<p><strong>Websites</strong><br />
<a href="http://globalgamejam.org/" target="_blank">Global Game Jam</a><br />
<a href="http://www.igda.org/" target="_blank">IGDA</a><br />
<a href="http://tigjam.com/" target="_blank">TigJam</a><br />
<a href="http://bitcollective.ca/pegjam/" target="_blank">PegJam</a><br />
<a href="http://www.orcajam.com/" target="_blank">OrcaJam</a><br />
<a href="http://ludologyu.com/news/122/game-jams-are-here" target="_blank">Ludologyu</a><br />
<a href="http://ludumdare.com/" target="_blank">Ludum Dare</a><br />
<a href="http://experimentalgameplay.com/" target="_blank"> Experimental Gameplay Project</a></p>
<p><strong>Articles</strong><br />
<a href="http://en.wikipedia.org/wiki/Lean_Startup" target="_blank"> Lean Startup</a><br />
<a href="http://en.wikipedia.org/wiki/Agile_development" target="_blank">Agile development</a><br />
<a href="http://en.wikipedia.org/wiki/Extreme_programming" target="_blank"> Extreme Programming</a><br />
<a href="http://en.wikipedia.org/wiki/Scrum_(development)" target="_blank"> Scrum</a><br />
<a href="http://en.wikipedia.org/wiki/ECMAScript" target="_blank">ECMA Script</a></p>
<p><strong>Books</strong><br />
<a href="http://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X" target="_blank">Challenges for Game Designers</a></p>
<p><strong>People</strong><br />
<a href="http://chevyray.com/" target="_blank">Chevy Ray</a><br />
<a href="http://edmundm.com/" target="_blank">Edmund McMillen</a></p>
<p><strong>Recommended Listening</strong><br />
<a href="http://www.gamedevradio.net/?p=472" target="_blank">Game Developer&#8217;s Radio: Exploring Design #08 Prototyping</a><br />
<a href="http://www.gamedevradio.net/?p=443" target="_blank">Game Developer&#8217;s Radio: Exploring Design #13 Agile Game Development</a><br />
<a href="http://www.gamedevradio.net/?p=109" target="_blank">Game Developer&#8217;s Radio #07 SDL</a></p>
<p>Opening/Closing Music: <a href="http://www.newgrounds.com/audio/listen/135015">Lounging on no Sleep</a> by <a href="http://binaryguy.newgrounds.com/">M Kellen M (BinaryGuy)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&#038;p=526</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://traffic.libsyn.com/josephburchett/GDR_ExploringDesign13.mp3" length="43759702" type="audio/mpeg" />
			<itunes:keywords>design,gamejams,games,jams</itunes:keywords>
		<itunes:subtitle>Hosts:Â Joseph Burchett,Â Devin Becker,Â Andy Moore - Date Recorded: 02/09/2012 - In this episode we share our experiences running and participating in Game Jams, and also give lots of tips and tricks for new people. - Show Notes: - Games </itunes:subtitle>
		<itunes:summary>Hosts:Â Joseph Burchett (https://plus.google.com/103439669424812416275/posts),Â Devin Becker (http://www.twitter.com/mzo),Â Andy Moore (http://www.andymoore.ca/)

Date Recorded: 02/09/2012

In this episode we share our experiences running and participating in Game Jams, and also give lots of tips and tricks for new people.

Show Notes:

Games
Binding of Isaac (http://store.steampowered.com/app/113200/)
Steam Birds (http://www.radialgames.com/games/004/game.php)

Tools
 Unity3d (http://unity3d.com/)
Construct (http://www.scirra.com/)
Game Maker (http://www.yoyogames.com/make)
Flash (http://www.adobe.com/solutions/gaming.html)
C++ (http://www.cplusplus.com/)
SDL (http://www.libsdl.org/)
SFML (http://www.sfml-dev.org/)
Flash Punk (http://flashpunk.net/)
Flixel (http://flixel.org/)
Stencyl (http://www.stencyl.com/)
Visual Basic (http://www.vbexplorer.com/VBExplorer/game_tutorials.asp)

Websites
Global Game Jam (http://globalgamejam.org/)
IGDA (http://www.igda.org/)
TigJam (http://tigjam.com/)
PegJam (http://bitcollective.ca/pegjam/)
OrcaJam (http://www.orcajam.com/)
Ludologyu (http://ludologyu.com/news/122/game-jams-are-here)
Ludum Dare (http://ludumdare.com/)
Â Experimental Gameplay Project (http://experimentalgameplay.com/)

Articles
 Lean Startup (http://en.wikipedia.org/wiki/Lean_Startup)
Agile development (http://en.wikipedia.org/wiki/Agile_development)
 Extreme Programming (http://en.wikipedia.org/wiki/Extreme_programming)
 Scrum (http://en.wikipedia.org/wiki/Scrum_(development))
ECMA Script (http://en.wikipedia.org/wiki/ECMAScript)

Books
Challenges for Game Designers (http://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X)

People
Chevy Ray (http://chevyray.com/)
Edmund McMillen (http://edmundm.com/)

Recommended Listening
Game Developer&#039;s Radio: Exploring Design #08Â Prototyping (http://www.gamedevradio.net/?p=472)
Game Developer&#039;s Radio: Exploring Design #13Â Agile Game Development (http://www.gamedevradio.net/?p=443)
Game Developer&#039;s Radio #07Â SDL (http://www.gamedevradio.net/?p=109)

Opening/Closing Music:Â Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015)Â byÂ M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>45:35</itunes:duration>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio: Exploring Design #12</title>
		<link>http://www.gamedevradio.net/?p=497</link>
		<comments>http://www.gamedevradio.net/?p=497#comments</comments>
		<pubDate>Wed, 08 Feb 2012 02:01:15 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Exploring Design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gamedesign]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[sensors]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=497</guid>
		<description><![CDATA[Number of View: 340 Hosts: Joseph Burchett, Devin Becker, Andy Moore Date Recorded: 01/26/2012 In this episode we give our thoughts on designing a game for mobile devices, and actually a lot of talk about just how to design a mobile application. The audio was a little wonky but I think it turned out okay. Show Notes: Games/Applications [...]]]></description>
			<content:encoded><![CDATA[Number of View: 340<br/><div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D497"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D497&amp;style=normal&amp;b=2" height="61" width="50" /><br />
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<p>Hosts: <a href="https://plus.google.com/103439669424812416275/posts">Joseph Burchett</a>, <a href="http://www.twitter.com/mzo">Devin Becker</a>, <a href="http://www.andymoore.ca/">Andy Moore</a></p>
<p>Date Recorded: 01/26/2012</p>
<p>In this episode we give our thoughts on designing a game for mobile devices, and actually a lot of talk about just how to design a mobile application. The audio was a little wonky but I think it turned out okay.</p>
<p><strong>Show Notes:</strong></p>
<p><strong>Games/Applications mentioned</strong><br />
<a href="http://itunes.apple.com/app/mytown-2/id442345455" target="_blank"> My Town</a><br />
<a href="http://foursquare.com" target="_blank"> Foursquare</a><br />
<a href="http://www.shoptownhero.com/" target="_blank">Shop town hero</a><br />
<a href="http://www.waze.com/download/" target="_blank">Waze</a><br />
<a href="http://itunes.apple.com/us/app/flow-powered-by-amazon/id474664425?mt=8" target="_blank">Amazon flow</a><br />
<a href="http://itunes.apple.com/us/app/yelp/id284910350?mt=8" target="_blank">Yelp</a><br />
<a href="http://www.google.com/mobile/goggles" target="_blank">Google goggles</a><br />
<a href="http://en.wikipedia.org/wiki/Boggle" target="_blank">Boggle</a><br />
<a href="http://spelltower.com/" target="_blank">Spell tower</a><br />
<a href="http://ps3.ign.com/objects/142/14275443.html" target="_blank"> Eye pets</a><br />
<a href="https://www.card.io/" target="_blank">Card.io</a></p>
<p><strong>Websites</strong><br />
<a href="http://www.andymoore.ca/?s=Word+game+DevLog" target="_blank"> Andy Moore dev blog posts on his mobile game</a></p>
<p><strong>Articles</strong><br />
<a href="http://en.wikipedia.org/wiki/Augmented_reality" target="_blank"> Augmented reality</a><br />
<a href="http://en.wikipedia.org/wiki/Global_Positioning_System" target="_blank"> GPS</a><br />
<a href="http://en.wikipedia.org/wiki/Pedometer" target="_blank"> Pedometer</a><br />
<a href="http://en.wikipedia.org/wiki/QR_code" target="_blank"> QR codes</a><br />
<a href="http://en.wikipedia.org/wiki/Crowdsourcing" target="_blank">Crowd sourcing</a><br />
<a href="http://en.wikipedia.org/wiki/EyeToy" target="_blank"> Eye toy</a><br />
<a href="http://en.wikipedia.org/wiki/Kinect" target="_blank">Kinect</a></p>
<p><strong>Books</strong><br />
<a href="http://en.wikipedia.org/wiki/Spook_Country" target="_blank">Spook Country</a></p>
<p><strong>Recommended Listening</strong><br />
<a href="http://www.gamedevradio.net/?p=394" target="_blank">Game Developer&#8217;s Radio: Exploring Design #04 Gimmicks</a></p>
<p>Opening/Closing Music: <a href="http://www.newgrounds.com/audio/listen/135015">Lounging on no Sleep</a> by <a href="http://binaryguy.newgrounds.com/">M Kellen M (BinaryGuy)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&#038;p=497</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/josephburchett/GDR_ExploringDesign12.mp3" length="32149273" type="audio/mpeg" />
			<itunes:keywords>design,gamedesign,mobile,sensors</itunes:keywords>
		<itunes:subtitle>Hosts:Â Joseph Burchett,Â Devin Becker,Â Andy Moore - Date Recorded: 01/26/2012 - In this episode we give our thoughts on designing a game for mobile devices, and actually a lot of talk about just how to design a mobile application.</itunes:subtitle>
		<itunes:summary>Hosts:Â Joseph Burchett (https://plus.google.com/103439669424812416275/posts),Â Devin Becker (http://www.twitter.com/mzo),Â Andy Moore (http://www.andymoore.ca/)

Date Recorded: 01/26/2012

In this episode we give our thoughts on designing a game for mobile devices, and actually a lot of talk about just how to design a mobile application. The audio was a little wonky but I think it turned out okay.


Show Notes:

Games/Applications mentioned
 My Town (http://itunes.apple.com/app/mytown-2/id442345455)
 Foursquare (http://foursquare.com)
Shop town hero (http://www.shoptownhero.com/)
Waze (http://www.waze.com/download/)
Amazon flow (http://itunes.apple.com/us/app/flow-powered-by-amazon/id474664425?mt=8)
Yelp (http://itunes.apple.com/us/app/yelp/id284910350?mt=8)
Google goggles (http://www.google.com/mobile/goggles)
Boggle (http://en.wikipedia.org/wiki/Boggle)
Spell tower (http://spelltower.com/)
 Eye pets (http://ps3.ign.com/objects/142/14275443.html)
Card.io (https://www.card.io/)

Websites
 Andy Moore dev blog posts on his mobile game (http://www.andymoore.ca/?s=Word+game+DevLog)

Articles
 Augmented reality (http://en.wikipedia.org/wiki/Augmented_reality)
 GPS (http://en.wikipedia.org/wiki/Global_Positioning_System)
 Pedometer (http://en.wikipedia.org/wiki/Pedometer)
 QR codes (http://en.wikipedia.org/wiki/QR_code)
Crowd sourcing (http://en.wikipedia.org/wiki/Crowdsourcing)
 Eye toy (http://en.wikipedia.org/wiki/EyeToy)
Kinect (http://en.wikipedia.org/wiki/Kinect)

Books
Spook Country (http://en.wikipedia.org/wiki/Spook_Country)

Recommended Listening
Game Developer&#039;s Radio: Exploring Design #04Â Gimmicks (http://www.gamedevradio.net/?p=394)


Opening/Closing Music:Â Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015)Â byÂ M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>33:29</itunes:duration>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio: Exploring Design #11</title>
		<link>http://www.gamedevradio.net/?p=489</link>
		<comments>http://www.gamedevradio.net/?p=489#comments</comments>
		<pubDate>Fri, 03 Feb 2012 02:36:16 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Exploring Design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[designdoc]]></category>
		<category><![CDATA[gamedesign]]></category>
		<category><![CDATA[gamejam]]></category>
		<category><![CDATA[pivotaltracker]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=489</guid>
		<description><![CDATA[Number of View: 981 Hosts: Joseph Burchett, Andy Moore Date Recorded: 01/19/2012 In this episode my usual co-host Devin was unable to make it, but in his place I am joined by our new third co-host of the show Andy Moore. The topic of discussion is on game design docs, through out the show we give our thoughts and opinions on how we [...]]]></description>
			<content:encoded><![CDATA[Number of View: 981<br/><div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D489"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D489&amp;style=normal&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>Hosts: <a href="https://plus.google.com/103439669424812416275/posts">Joseph Burchett</a>, <a href="http://www.andymoore.ca/">Andy Moore</a></p>
<p>Date Recorded: 01/19/2012</p>
<p>In this episode my usual co-host Devin was unable to make it, but in his place I am joined by our new third co-host of the show Andy Moore. The topic of discussion is on game design docs, through out the show we give our thoughts and opinions on how we would make one, different techniques to use and much more!. The discussion opens up with me asking Andy if he thinks a game design doc is even necessary. Hope you enjoy the show!</p>
<p><strong>Show Notes:</strong></p>
<p><strong>Games mentioned</strong><br />
<a href="http://en.wikipedia.org/wiki/Mass_Effect" target="_blank">Mass Effect</a><br />
<a href="http://en.wikipedia.org/wiki/Skyrim" target="_blank">The Elder Scrolls V: Skyrim</a><br />
<a href="http://www.gamedevradio.net/metaknight/" target="_blank">Stupid game mentioned made by Joseph Burchett dealing with pokeballs</a></p>
<p><strong>Game companies mentioned</strong><br />
<a href="http://klicknation.com" target="_blank">Klicknation</a><br />
<a href="http://www.threerings.net/" target="_blank">Three Rings</a></p>
<p><strong>Articles</strong><br />
<a href="http://venturebeat.com/2011/12/02/ea-acquires-superhero-city-maker-klicknation-adds-to-bioware-label/" target="_blank">EA acquires Superhero City maker KlickNation, adds to BioWare label</a><br />
<a href="http://www.gamasutra.com/view/feature/3384/the_anatomy_of_a_design_document_.php" target="_blank">The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal</a><br />
<a href="http://en.wikipedia.org/wiki/Indie_Game_Jam" target="_blank">Game Jam</a><br />
<a href="http://en.wikipedia.org/wiki/User_story" target="_blank">User Stories</a></p>
<p><strong>Tools mentioned</strong><br />
<a href="http://www.pivotaltracker.com/" target="_blank">Pivotal Tracker</a><br />
<a href="http://en.wikipedia.org/wiki/Whiteboard" target="_blank">Whiteboard</a><br />
<a href="http://en.wikipedia.org/wiki/Post-it_note" target="_blank">Stickie notes</a><br />
<a href="http://www.evernote.com" target="_blank">Evernote</a><br />
<a href="http://www.dokuwiki.org/dokuwiki" target="_blank">Doku Wiki</a><br />
<a href="http://www.mediawiki.org/wiki/MediaWiki" target="_blank">Media Wiki</a><br />
<a href="https://wave.google.com/wave/" target="_blank">Google Wave</a><br />
<a href="https://docs.google.com" target="_blank">Google Docs</a><br />
<a href="https://sites.google.com" target="_blank">Google Sites</a><br />
<a href="http://www.dropbox.com/" target="_blank">Drop Box</a><br />
<a href="http://en.wikipedia.org/wiki/XML" target="_blank">XML files</a><br />
<a href="http://en.wikipedia.org/wiki/Apache_Subversion" target="_blank">Subversion</a><br />
<a href="http://en.wikipedia.org/wiki/Style_guide" target="_blank">Style guide</a><br />
<a href="http://www.stencyl.com/" target="_blank">Stencyl</a><br />
<a href="http://flixel.org/" target="_blank">Flixel</a><br />
<a href="http://gamemaker.com" target="_blank">Game Maker</a></p>
<p><strong>Recommended Listening</strong><br />
<a href="http://www.gamedevradio.net/?p=443" target="_blank">Game Developer’s Radio #13 Shane Neville</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Opening/Closing Music: <a href="http://www.newgrounds.com/audio/listen/135015">Lounging on no Sleep</a> by <a href="http://binaryguy.newgrounds.com/">M Kellen M (BinaryGuy)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&#038;p=489</wfw:commentRss>
		<slash:comments>10</slash:comments>
<enclosure url="http://traffic.libsyn.com/josephburchett/GDR_ExploringDesign11.mp3" length="48384042" type="audio/mpeg" />
			<itunes:keywords>design,designdoc,gamedesign,gamejam,pivotaltracker,tools</itunes:keywords>
		<itunes:subtitle>Hosts:Â Joseph Burchett,Â Andy Moore - Date Recorded: 01/19/2012 - In this episode myÂ usualÂ co-host Devin was unable to make it, but in his place I am joined by our new third co-host of the show Andy Moore.</itunes:subtitle>
		<itunes:summary>Hosts:Â Joseph Burchett (https://plus.google.com/103439669424812416275/posts),Â Andy Moore (http://www.andymoore.ca/)

Date Recorded: 01/19/2012

In this episode myÂ usualÂ co-host Devin was unable to make it, but in his place I am joined by our new third co-host of the show Andy Moore. The topic of discussion is on game design docs, through out the show we give ourÂ thoughtsÂ andÂ opinionsÂ on how we would make one, different techniques to use and much more!. TheÂ discussionÂ opens up with me asking Andy if he thinks a game design doc is even necessary. Hope you enjoy the show!

Show Notes:

Games mentioned
Mass Effect (http://en.wikipedia.org/wiki/Mass_Effect)
The Elder Scrolls V: Skyrim (http://en.wikipedia.org/wiki/Skyrim)
Stupid game mentioned made by Joseph Burchett dealing with pokeballs (http://www.gamedevradio.net/metaknight/)

Game companies mentioned
Klicknation (http://klicknation.com)
Three Rings (http://www.threerings.net/)

Articles
EA acquires Superhero City maker KlickNation, adds to BioWare label (http://venturebeat.com/2011/12/02/ea-acquires-superhero-city-maker-klicknation-adds-to-bioware-label/)
The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal (http://www.gamasutra.com/view/feature/3384/the_anatomy_of_a_design_document_.php)
Game Jam (http://en.wikipedia.org/wiki/Indie_Game_Jam)
User Stories (http://en.wikipedia.org/wiki/User_story)

Tools mentioned
Pivotal Tracker (http://www.pivotaltracker.com/)
Whiteboard (http://en.wikipedia.org/wiki/Whiteboard)
Stickie notes (http://en.wikipedia.org/wiki/Post-it_note)
Evernote (http://www.evernote.com)
Doku Wiki (http://www.dokuwiki.org/dokuwiki)
Media Wiki (http://www.mediawiki.org/wiki/MediaWiki)
Google Wave (https://wave.google.com/wave/)
Google Docs (https://docs.google.com)
Google Sites (https://sites.google.com)
Drop Box (http://www.dropbox.com/)
XML files (http://en.wikipedia.org/wiki/XML)
Subversion (http://en.wikipedia.org/wiki/Apache_Subversion)
Style guide (http://en.wikipedia.org/wiki/Style_guide)
Stencyl (http://www.stencyl.com/)
Flixel (http://flixel.org/)
Game Maker (http://gamemaker.com)

Recommended Listening
Game Developerâs Radio #13 Shane Neville (http://www.gamedevradio.net/?p=443)

 

 

Opening/Closing Music:Â Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015)Â byÂ M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>50:24</itunes:duration>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio: Exploring Design #10</title>
		<link>http://www.gamedevradio.net/?p=484</link>
		<comments>http://www.gamedevradio.net/?p=484#comments</comments>
		<pubDate>Thu, 29 Dec 2011 23:21:40 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Exploring Design]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[andymoore]]></category>
		<category><![CDATA[exploringdesign]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=484</guid>
		<description><![CDATA[Number of View: 694 Hosts: Joseph Burchett, Devin Becker, Andy Moore Date Recorded: 12/19/2011 In this episode of exploring design we are joined by indie game developer Andy Moore to talk about how to design achievements in games. We end up discussing a lot of really interesting things related to achievements in games, and give our thoughts [...]]]></description>
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			</a>
		</div>
<p>Hosts: <a href="https://plus.google.com/103439669424812416275/posts">Joseph Burchett</a>, <a href="http://www.twitter.com/mzo">Devin Becker</a>, <a href="http://www.andymoore.ca/">Andy Moore</a></p>
<p>Date Recorded: 12/19/2011</p>
<p>In this episode of exploring design we are joined by indie game developer Andy Moore to talk about how to design achievements in games. We end up discussing a lot of really interesting things related to achievements in games, and give our thoughts on what we think the future holds for them. The show was recorded or skype and so we sadly ended up running into some really nasty audio issues&#8230; But the show still turned out pretty great though.</p>
<p><strong>Show Notes:</strong></p>
<p><strong>Games mentioned</strong><br />
<a href="http://www.minecraft.net/" target="_blank">Minecraft</a><br />
<a href="http://www.halfbrick.com/2011/09/jetpack-joyride-available-now/" target="_blank">Jetpack joyride</a><br />
<a href="http://www.teamfortress.com/" target="_blank">Team Fortress 2</a><br />
<a href="http://en.wikipedia.org/wiki/Battlefield_3" target="_blank">Battle field 3</a><br />
<a href="http://en.wikipedia.org/wiki/Battlefield:_Bad_Company" target="_blank">Battlefield: Bad Company</a><br />
<a href="http://thelettervsixtim.es/" target="_blank">VVVVVV</a><br />
<a href="http://en.wikipedia.org/wiki/God_of_War_(video_game)" target="_blank">God of War</a><br />
<a href="http://en.wikipedia.org/wiki/Fallout_New_Vegas" target="_blank">Fall out: New Vegas</a><br />
<a href="http://armorgames.com/play/2893/achievement-unlocked" target="_blank">Achievement Unlocked</a><br />
<a href="http://armorgames.com/play/3955/upgrade-complete" target="_blank">Upgrade Complete</a></p>
<p><strong>Articles</strong><br />
<a href="http://www.urbandictionary.com/define.php?term=Achievement+Whore" target="_blank">Achievement whore</a><br />
<a href="http://en.wikipedia.org/wiki/Boy_Scout" target="_blank">Boy Scouts</a><br />
<a href="http://en.wikipedia.org/wiki/Gamification" target="_blank">Gamification</a><br />
<a href="http://www.gamedevradio.net/achievementstuff.zip" target="_blank">Achievement articles</a><br />
<a href="http://gamestudies.org/1101/articles/jakobsson" target="_blank">The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices</a><br />
<a href="http://edmundmcmillen.blogspot.com/2011/09/achieve.html" target="_blank">Edmund Mcmillen thoughts on achievements</a></p>
<p><strong>Websites</strong><br />
<a href="http://ludologyu.com/" target="_blank">Ludology U</a></p>
<p><strong>Books</strong><br />
<a href="http://www.amazon.com/Punished-Rewards-Trouble-Incentive-Praise/dp/0618001816/ref=sr_1_1?ie=UTF8&amp;qid=1325199052&amp;sr=8-1" target="_blank">Punished by Rewards</a></p>
<p>Opening/Closing Music: <a href="http://www.newgrounds.com/audio/listen/135015">Lounging on no Sleep</a> by <a href="http://binaryguy.newgrounds.com/">M Kellen M (BinaryGuy)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&#038;p=484</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://traffic.libsyn.com/josephburchett/GDR_ExploringDesign10.mp3" length="49221229" type="audio/mpeg" />
			<itunes:keywords>achievements,andymoore,exploringdesign</itunes:keywords>
		<itunes:subtitle>Hosts:Â Joseph Burchett,Â Devin Becker, Andy Moore - Date Recorded: 12/19/2011 - In this episode of exploring design we are joined by indie game developer Andy Moore to talk about how to design achievements in games.</itunes:subtitle>
		<itunes:summary>Hosts:Â Joseph Burchett (https://plus.google.com/103439669424812416275/posts),Â Devin Becker (http://www.twitter.com/mzo), Andy Moore (http://www.andymoore.ca/)

Date Recorded: 12/19/2011

In this episode of exploring design we are joined by indie game developer Andy Moore to talk about how to design achievements in games. We end up discussing a lot of really interesting things related to achievements in games, and give our thoughts on what we think the future holds for them. The show was recorded or skype and so we sadly ended up running into some really nasty audio issues... But the show still turned out pretty great though.

Show Notes:

Games mentioned
Minecraft (http://www.minecraft.net/)
Jetpack joyride (http://www.halfbrick.com/2011/09/jetpack-joyride-available-now/)
Team Fortress 2 (http://www.teamfortress.com/)
Battle field 3 (http://en.wikipedia.org/wiki/Battlefield_3)
Battlefield: Bad Company (http://en.wikipedia.org/wiki/Battlefield:_Bad_Company)
VVVVVV (http://thelettervsixtim.es/)
God of War (http://en.wikipedia.org/wiki/God_of_War_(video_game))
Fall out: New Vegas (http://en.wikipedia.org/wiki/Fallout_New_Vegas)
Achievement Unlocked (http://armorgames.com/play/2893/achievement-unlocked)
Upgrade Complete (http://armorgames.com/play/3955/upgrade-complete)

Articles
Achievement whore (http://www.urbandictionary.com/define.php?term=Achievement+Whore)
Boy Scouts (http://en.wikipedia.org/wiki/Boy_Scout)
Gamification (http://en.wikipedia.org/wiki/Gamification)
Achievement articles (http://www.gamedevradio.net/achievementstuff.zip)
The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices (http://gamestudies.org/1101/articles/jakobsson)
Edmund Mcmillen thoughts on achievements (http://edmundmcmillen.blogspot.com/2011/09/achieve.html)

Websites
Ludology U (http://ludologyu.com/)

Books
Punished by Rewards (http://www.amazon.com/Punished-Rewards-Trouble-Incentive-Praise/dp/0618001816/ref=sr_1_1?ie=UTF8&amp;qid=1325199052&amp;sr=8-1)

Opening/Closing Music:Â Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015)Â byÂ M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>51:16</itunes:duration>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio: Exploring Design #09</title>
		<link>http://www.gamedevradio.net/?p=474</link>
		<comments>http://www.gamedevradio.net/?p=474#comments</comments>
		<pubDate>Thu, 24 Nov 2011 06:31:17 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Exploring Design]]></category>
		<category><![CDATA[gamedesign]]></category>
		<category><![CDATA[learngamedesign.org]]></category>
		<category><![CDATA[learninggamedesign]]></category>
		<category><![CDATA[ludologyu.com]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[pummelhead]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=474</guid>
		<description><![CDATA[Number of View: 848 Hosts: Joseph Burchett, Devin Becker Date Recorded: 11/19/2011 In this episode we discuss some personal projects we are currently working on. Show Notes: Projects Devin&#8217;s project: learngamedesign.org / ludologyu.com Joseph&#8217;s project: pummelhead.com Websites/Articles Tim Ferriss article: 8 Steps to Getting What You Want… Without Formal Credentials  Pixel Prospector Books Challenges for Game Designers [...]]]></description>
			<content:encoded><![CDATA[Number of View: 848<br/><div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D474"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D474&amp;style=normal&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>Hosts: <a href="http://about.me/josephburchett">Joseph Burchet</a>t, <a href="http://www.twitter.com/mzo">Devin Becker</a></p>
<p>Date Recorded: 11/19/2011</p>
<p>In this episode we discuss some personal projects we are currently working on.</p>
<p><strong>Show Notes:</strong></p>
<p><strong>Projects</strong><br />
Devin&#8217;s project: <a href="http://www.learngamedesign.org" target="_blank">learngamedesign.org</a> / <a href="http://ludologyu.com/" target="_blank">ludologyu.com</a><br />
Joseph&#8217;s project: <a href="http://www.pummelhead.com" target="_blank">pummelhead.com</a></p>
<p><strong>Websites/Articles</strong><br />
<a href="http://www.fourhourworkweek.com/blog/2011/09/29/8-steps-to-getting-what-you-want-without-formal-credentials/" target="_blank">Tim Ferriss article: 8 Steps to Getting What You Want… Without Formal Credentials </a><br />
<a href="pixelprospector.com" target="_blank">Pixel Prospector</a></p>
<p><strong>Books</strong><br />
<a href="http://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X" target="_blank">Challenges for Game Designers</a></p>
<p><strong>Game Portals</strong><br />
<a href="http://kongregate.com" target="_blank">Kongregate</a><br />
<a href="http://king.com" target="_blank">King</a><br />
<a href="http://omgpop.com" target="_blank">OMGpop</a></p>
<p><strong>Have a game and interested in Pummel Head? Send your information to this email</strong><br />
<a href="mailto:games@pummelhead.com">games@pummelhead.com</a></p>
<p>Opening/Closing Music: <a href="http://www.newgrounds.com/audio/listen/135015">Lounging on no Sleep</a> by <a href="http://binaryguy.newgrounds.com/">M Kellen M (BinaryGuy)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&#038;p=474</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://traffic.libsyn.com/josephburchett/GDR_ExploringDesign09.mp3" length="48339732" type="audio/mpeg" />
			<itunes:keywords>gamedesign,learngamedesign.org,learninggamedesign,ludologyu.com,projects,pummelhead</itunes:keywords>
		<itunes:subtitle>Hosts:Â Joseph Burchett,Â Devin Becker - Date Recorded: 11/19/2011 - In this episode we discuss some personal projects we are currently working on. - Show Notes: - Projects Devin&#039;s project: learngamedesign.org / ludologyu.com </itunes:subtitle>
		<itunes:summary>Hosts:Â Joseph Burchet (http://about.me/josephburchett)t,Â Devin Becker (http://www.twitter.com/mzo)

Date Recorded: 11/19/2011

In this episode we discuss some personal projects we are currently working on.

Show Notes:

Projects
Devin&#039;s project: learngamedesign.org (http://www.learngamedesign.org) / ludologyu.com (http://ludologyu.com/)
Joseph&#039;s project: pummelhead.com (http://www.pummelhead.com)

Websites/Articles
Tim Ferriss article: 8 Steps to Getting What You Wantâ¦ Without Formal CredentialsÂ  (http://www.fourhourworkweek.com/blog/2011/09/29/8-steps-to-getting-what-you-want-without-formal-credentials/)
Pixel Prospector (pixelprospector.com)

Books
Challenges for Game Designers (http://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X)

Game Portals
Kongregate (http://kongregate.com)
King (http://king.com)
OMGpop (http://omgpop.com)

Have a game and interested in Pummel Head? Send your information to this email
games@pummelhead.com (mailto:games@pummelhead.com)

Opening/Closing Music:Â Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015)Â byÂ M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>50:21</itunes:duration>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio: Exploring Design #08</title>
		<link>http://www.gamedevradio.net/?p=472</link>
		<comments>http://www.gamedevradio.net/?p=472#comments</comments>
		<pubDate>Thu, 17 Nov 2011 19:18:00 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Exploring Design]]></category>
		<category><![CDATA[devin]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[prototyping]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=472</guid>
		<description><![CDATA[Number of View: 722 Hosts: Joseph Burchett, Devin Becker Date Recorded: 10/29/2011 In this episode we discuss the different way to approach prototyping a game. Show Notes: Tools Evernote Raph Koster prototyping kit Codea Danc&#8217;s Miraculously Flexible Game Prototyping Graphics for Small Worlds Sleep is Death Half sized index cards Simple note Construct Games Quarriors King cashing [...]]]></description>
			<content:encoded><![CDATA[Number of View: 722<br/><div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D472"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D472&amp;style=normal&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>Hosts: <a href="http://about.me/josephburchett">Joseph Burchet</a>t, <a href="http://www.twitter.com/mzo">Devin Becker</a></p>
<p>Date Recorded: 10/29/2011</p>
<p>In this episode we discuss the different way to approach prototyping a game.</p>
<p><strong>Show Notes:</strong></p>
<p><strong>Tools</strong><br />
<a href="http://evernote.com" target="_blank">Evernote</a><br />
<a href="http://www.raphkoster.com/2005/11/01/how-to-prototype-a-game-in-under-7-days/" target="_blank">Raph Koster prototyping kit</a><br />
<a href="http://twolivesleft.com/Codify/" target="_blank"> Codea</a><br />
<a href="http://www.lostgarden.com/2009/03/dancs-miraculously-flexible-game.html" target="_blank">Danc&#8217;s Miraculously Flexible Game Prototyping Graphics for Small Worlds</a><br />
<a href="http://sleepisdeath.net/" target="_blank">Sleep is Death</a><br />
<a href="http://www.amazon.com/MEA63039-Index-Cards-Half-size-Assorted/dp/B002XJ0DH6" target="_blank">Half sized index cards</a><br />
<a href="http://simplenoteapp.com/" target="_blank">Simple note</a><br />
<a href="http://www.scirra.com/" target="_blank">Construct</a></p>
<p><strong>Games</strong><br />
<a href="http://wizkidsgames.com/quarriors/" target="_blank">Quarriors</a><br />
<a href="http://www.kingcashing.com/" target="_blank">King cashing</a><br />
<a href="http://itunes.apple.com/us/app/panda-picnic/id435014264?mt=8" target="_blank">Panda picnic</a><br />
<a href="http://gmnotes.tumblr.com/post/11620299562/rogue-scratcher-a-lotto-hack-n-slash-after-my" target="_blank">Rogue scratcher</a><br />
<a href="http://en.wikipedia.org/wiki/Pirates_Constructible_Strategy_Game" target="_blank">Pirates constructible card game</a><br />
<a href="http://en.wikipedia.org/wiki/Passage_(video_game)" target="_blank">Passage</a><br />
<a href="http://sleepisdeath.net/" target="_blank">Sleep is Death</a><br />
<a href="http://thelettervsixtim.es/" target="_blank">Vvvvvv</a><br />
<a href="http://supergiantgames.com/?page_id=242" target="_blank">Bastion</a><br />
<a href="http://www.telltalegames.com/" target="_blank">Telltale games</a><br />
<a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid" target="_blank">Metal gear solid series</a></p>
<p><strong> Articles</strong><br />
<a href="http://pretotyping.org" target="_blank">Pretotyping</a><br />
<a href="http://boardgamegeek.com/thread/711697/dr-houserule-or-how-i-made-some-minor-changes-to" target="_blank">Quarriors house rule variants</a><br />
<a href="http://en.wikipedia.org/wiki/Roguelike" target="_blank">Roguelikes</a><br />
<a href="http://www.slideshare.net/gwertzman/the-making-of-popcaps-plants-vs-zombies" target="_blank">Popcap making of plants vs zombies</a><br />
<a href="http://braid.wikia.com/wiki/The_first_prototype" target="_blank">Braid prototype</a><br />
<a href="http://en.wikipedia.org/wiki/Scratchcard" target="_blank">Scratch pad</a></p>
<p><strong>Movies</strong><br />
<a href="http://en.wikipedia.org/wiki/Memento_(film)" target="_blank">Memento</a></p>
<p><strong>Other episodes mentioned</strong><br />
<a href="http://www.gamedevradio.net/?p=434" target="_blank">Exploring Design 06</a> Ludology vs Narratology<br />
<a href="http://www.gamedevradio.net/?p=412" target="_blank">Exploring Design 05</a> <a href="http://www.gamedevradio.net/?p=412" target="_blank">Part 01</a> <a href="http://www.gamedevradio.net/?p=415" target="_blank">Part 02</a> 10 Things Corman Taught Me About Indie Game Development<br />
<a href="http://www.gamedevradio.net/?p=394" target="_blank">Exploring Design 04</a> Gimmicks in games</p>
<p>Opening/Closing Music: <a href="http://www.newgrounds.com/audio/listen/135015">Lounging on no Sleep</a> by <a href="http://binaryguy.newgrounds.com/">M Kellen M (BinaryGuy)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&#038;p=472</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://traffic.libsyn.com/josephburchett/GDR_ExploringDesign08.mp3" length="68943002" type="audio/mpeg" />
			<itunes:keywords>devin,games,prototype,prototyping</itunes:keywords>
		<itunes:subtitle>Hosts:Â Joseph Burchett,Â Devin Becker - Date Recorded: 10/29/2011 - In this episode we discuss the different way to approach prototyping a game. - Show Notes: - Tools Evernote Raph Koster prototyping kit  Codea </itunes:subtitle>
		<itunes:summary>Hosts:Â Joseph Burchet (http://about.me/josephburchett)t,Â Devin Becker (http://www.twitter.com/mzo)

Date Recorded: 10/29/2011

In this episode we discuss the different way to approach prototyping a game.

Show Notes:

Tools
Evernote (http://evernote.com)
Raph Koster prototyping kit (http://www.raphkoster.com/2005/11/01/how-to-prototype-a-game-in-under-7-days/)
 Codea (http://twolivesleft.com/Codify/)
Danc&#039;s Miraculously Flexible Game Prototyping Graphics for Small Worlds (http://www.lostgarden.com/2009/03/dancs-miraculously-flexible-game.html)
Sleep is Death (http://sleepisdeath.net/)
Half sized index cards (http://www.amazon.com/MEA63039-Index-Cards-Half-size-Assorted/dp/B002XJ0DH6)
Simple note (http://simplenoteapp.com/)
Construct (http://www.scirra.com/)

Games
Quarriors (http://wizkidsgames.com/quarriors/)
King cashing (http://www.kingcashing.com/)
Panda picnic (http://itunes.apple.com/us/app/panda-picnic/id435014264?mt=8)
Rogue scratcher (http://gmnotes.tumblr.com/post/11620299562/rogue-scratcher-a-lotto-hack-n-slash-after-my)
Pirates constructible card game (http://en.wikipedia.org/wiki/Pirates_Constructible_Strategy_Game)
Passage (http://en.wikipedia.org/wiki/Passage_(video_game))
Sleep is Death (http://sleepisdeath.net/)
Vvvvvv (http://thelettervsixtim.es/)
Bastion (http://supergiantgames.com/?page_id=242)
Telltale games (http://www.telltalegames.com/)
Metal gear solid series (http://en.wikipedia.org/wiki/Metal_Gear_Solid)

 Articles
Pretotyping (http://pretotyping.org)
Quarriors house rule variants (http://boardgamegeek.com/thread/711697/dr-houserule-or-how-i-made-some-minor-changes-to)
Roguelikes (http://en.wikipedia.org/wiki/Roguelike)
Popcap making of plants vs zombies (http://www.slideshare.net/gwertzman/the-making-of-popcaps-plants-vs-zombies)
Braid prototype (http://braid.wikia.com/wiki/The_first_prototype)
Scratch pad (http://en.wikipedia.org/wiki/Scratchcard)

Movies
Memento (http://en.wikipedia.org/wiki/Memento_(film))

Other episodes mentioned
Exploring Design 06 (http://www.gamedevradio.net/?p=434) Ludology vs Narratology
Exploring Design 05 (http://www.gamedevradio.net/?p=412) Part 01 (http://www.gamedevradio.net/?p=412) Part 02 (http://www.gamedevradio.net/?p=415) 10 Things Corman Taught Me About Indie Game Development
Exploring Design 04 (http://www.gamedevradio.net/?p=394) Gimmicks in games

Opening/Closing Music:Â Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015)Â byÂ M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:11:49</itunes:duration>
	</item>
		<item>
		<title>Game Developer&#8217;s Radio: Exploring Design #07</title>
		<link>http://www.gamedevradio.net/?p=465</link>
		<comments>http://www.gamedevradio.net/?p=465#comments</comments>
		<pubDate>Wed, 09 Nov 2011 23:22:49 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Discussions]]></category>
		<category><![CDATA[Exploring Design]]></category>
		<category><![CDATA[competitive]]></category>
		<category><![CDATA[exploring]]></category>
		<category><![CDATA[exploringdesign]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=465</guid>
		<description><![CDATA[Number of View: 829 Hosts: Joseph Burchett, Devin Becker Date Recorded: 11/05/2011 In this episode we discuss competitive gaming, digging deep into all the different design choices that can be made to make a game more competitive. The conversation kicks of with us talking about a few games that have become competitive, such as Star [...]]]></description>
			<content:encoded><![CDATA[Number of View: 829<br/><div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D465"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D465&amp;style=normal&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>Hosts: <a href="http://about.me/josephburchett">Joseph Burchet</a>t, <a href="http://www.twitter.com/mzo">Devin Becker</a></p>
<p>Date Recorded: 11/05/2011</p>
<p>In this episode we discuss competitive gaming, digging deep into all the different design choices that can be made to make a game more competitive. The conversation kicks of with us talking about a few games that have become competitive, such as Star Craft, Street Fighter and so on. Hope you enjoy the show.</p>
<p><strong>Show Notes:</strong></p>
<p><strong>Games</strong><br />
<a href="http://en.wikipedia.org/wiki/StarCraft" target="_blank">Starcraft</a><br />
<a href="http://en.wikipedia.org/wiki/Street_Fighter" target="_blank">Street fighter</a><br />
<a href="http://mariokart.wikia.com/wiki/Blue_Shell" target="_blank">Mario Kart blue shell</a><br />
<a href="http://en.wikipedia.org/wiki/Mario_Party" target="_blank">Mario Party</a><br />
<a href="http://en.wikipedia.org/wiki/Super_Smash_Brothers" target="_blank">Super Smash Brothers</a><br />
<a href="http://en.wikipedia.org/wiki/Counter-Strike" target="_blank">Counterstrike</a><br />
<a href="http://en.wikipedia.org/wiki/Pac-Man" target="_blank">Pacman</a><br />
<a href="http://www.sirlingames.com/products/chess-2-print-and-play" target="_blank">Chess 2</a><br />
<a href="http://www.sirlingames.com/pages/games" target="_blank">Yomi</a><br />
<a href="http://halo.xbox.com/en-us" target="_blank">Halo</a><br />
<a href="http://www.battlefield.com/battlefield3?sourceid=title-brand-phrase_wk_battle-field_phrase_68_battlefield_hp_google" target="_blank">Battlefield</a><br />
<a href="http://www.callofduty.com/" target="_blank">Call of Duty</a></p>
<p><strong>People</strong><br />
<a href="http://www.sirlin.net/" target="_blank">Dave Sirlin</a><br />
<a href="http://twitter.com/#%21/thatmikerossguy" target="_blank">Mike Ross</a><br />
<a href="http://gootecks.com/" target="_blank">Ryan Gutierrez</a><br />
<a href="http://en.wikipedia.org/wiki/Muhammad_Ali" target="_blank">Muhammad Ali</a></p>
<p><strong>Books</strong><br />
<a href="http://www.sirlin.net/ptw/" target="_blank">Playing to win</a><br />
<a href="http://www.worldrps.com/rps-strategy-guide" target="_blank">RPS strategy guide</a><br />
<a href="http://en.wikipedia.org/wiki/The_Art_of_War" target="_blank">Art of war</a></p>
<p><strong>Articles</strong><br />
<a href="http://www.sirlin.net/articles/balancing-multiplayer-games-part-1-definitions.html" target="_blank">Asymmetrical design</a><br />
<a href="http://www.worldrps.com/gambit-play" target="_blank">RPS gambits</a><br />
<a href="http://www.howstuffworks.com/first-down-line.htm" target="_blank">Virtual first down line</a><br />
<a href="http://www.mud.co.uk/richard/hcds.htm" target="_blank">4 Bartle types</a><br />
<a href="http://en.wikipedia.org/wiki/Boxing_styles_and_technique" target="_blank">Boxing in-fighter and out-fighter</a><br />
<a href="http://en.wikipedia.org/wiki/Camping_%28video_gaming%29" target="_blank">Camping</a></p>
<p><strong>Different game modes</strong><br />
<a href="http://gearsofwar.wikia.com/wiki/Horde" target="_blank">Gears of War Horde mode </a><br />
<a href="http://en.wikipedia.org/wiki/Deathmatch_%28gaming%29" target="_blank">Death Match</a><br />
<a href="http://en.wikipedia.org/wiki/King_of_the_Hill_%28game%29" target="_blank">King of the Hill</a></p>
<p><strong>Movies</strong><br />
<a href="http://www.focusdocumentary.com/" target="_blank">Focus documentary</a><br />
<a href="http://www.igotnextmovie.com/" target="_blank">I got next documentary</a><br />
<a href="http://en.wikipedia.org/wiki/The_King_of_Kong:_A_Fistful_of_Quarters" target="_blank">King of Kong</a></p>
<p><strong>Sports</strong><br />
<a href="http://en.wikipedia.org/wiki/Boxing" target="_blank">Boxing</a><br />
<a href="http://www.wwe.com/" target="_blank">WWE</a><br />
<a href="http://en.wikipedia.org/wiki/Sport_stacking" target="_blank">Competitive Cup Stacking</a></p>
<p><strong>Peripherals</strong></p>
<p><a href="http://store.gameshark.com/viewItem.asp?idProduct=4762&amp;scid=Pd_merchantcenter_Official%20Super%20Street%20Fighter%E2%84%A2%20IV%20FightStick%E2%84%A2%20Tournament%20Edition%20for%20Microsoft%20Xbox%20360%20-%20Black&amp;gclid=CMvr9qfTqqwCFQRShwod8VlA_A" target="_blank">Arcade sticks</a><br />
<a href="http://www.ionaudio.com/products/details/icade" target="_blank">iCade</a></p>
<p><strong>Competitions</strong><br />
<a href="http://www.majorleaguegaming.com/" target="_blank">Major League of Gaming</a><br />
<a href="http://evo2k.com/" target="_blank">Evo</a><br />
<a href="http://www.gamestop.com/gs/tournaments/" target="_blank">Gamestop tournaments</a></p>
<p><strong>Other media to watch</strong><br />
<a href="http://twitch.tv" target="_blank">Twitch TV</a><br />
<a href="http://www.g4tv.com/thefeed/blog/post/695676/street-fighter-iv-gootecks-teaches-the-basics-of-balrog/" target="_blank">Street Fighter IV&#8217;: gootecks Teaches The Basics Of Balrog</a><br />
<a href="http://crosscounter.tv/" target="_blank">CrossCounter.tv</a></p>
<p>&nbsp;</p>
<p>Opening/Closing Music: <a href="http://www.newgrounds.com/audio/listen/135015">Lounging on no Sleep</a> by <a href="http://binaryguy.newgrounds.com/">M Kellen M (BinaryGuy)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&#038;p=465</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://traffic.libsyn.com/josephburchett/GDR_ExploringDesign07.mp3" length="72125344" type="audio/mpeg" />
			<itunes:keywords>competitive,exploring,exploringdesign,gaming</itunes:keywords>
		<itunes:subtitle>Hosts: Joseph Burchett, Devin Becker - Date Recorded: 11/05/2011 - In this episode we discuss competitive gaming, digging deep into all the different design choices that can be made to make a game more competitive.</itunes:subtitle>
		<itunes:summary>Hosts: Joseph Burchet (http://about.me/josephburchett)t, Devin Becker (http://www.twitter.com/mzo)

Date Recorded: 11/05/2011

In this episode we discuss competitive gaming, digging deep into all the different design choices that can be made to make a game more competitive. The conversation kicks of with us talking about a few games that have become competitive, such as Star Craft, Street Fighter and so on. Hope you enjoy the show.

Show Notes:

Games
Starcraft (http://en.wikipedia.org/wiki/StarCraft)
Street fighter (http://en.wikipedia.org/wiki/Street_Fighter)
Mario Kart blue shell (http://mariokart.wikia.com/wiki/Blue_Shell)
Mario Party (http://en.wikipedia.org/wiki/Mario_Party)
Super Smash Brothers (http://en.wikipedia.org/wiki/Super_Smash_Brothers)
Counterstrike (http://en.wikipedia.org/wiki/Counter-Strike)
Pacman (http://en.wikipedia.org/wiki/Pac-Man)
Chess 2 (http://www.sirlingames.com/products/chess-2-print-and-play)
Yomi (http://www.sirlingames.com/pages/games)
Halo (http://halo.xbox.com/en-us)
Battlefield (http://www.battlefield.com/battlefield3?sourceid=title-brand-phrase_wk_battle-field_phrase_68_battlefield_hp_google)
Call of Duty (http://www.callofduty.com/)

People
Dave Sirlin (http://www.sirlin.net/)
Mike Ross (http://twitter.com/#%21/thatmikerossguy)
Ryan Gutierrez (http://gootecks.com/)
Muhammad Ali (http://en.wikipedia.org/wiki/Muhammad_Ali)

Books
Playing to win (http://www.sirlin.net/ptw/)
RPS strategy guide (http://www.worldrps.com/rps-strategy-guide)
Art of war (http://en.wikipedia.org/wiki/The_Art_of_War)

Articles
Asymmetrical design (http://www.sirlin.net/articles/balancing-multiplayer-games-part-1-definitions.html)
RPS gambits (http://www.worldrps.com/gambit-play)
Virtual first down line (http://www.howstuffworks.com/first-down-line.htm)
4 Bartle types (http://www.mud.co.uk/richard/hcds.htm)
Boxing in-fighter and out-fighter (http://en.wikipedia.org/wiki/Boxing_styles_and_technique)
Camping (http://en.wikipedia.org/wiki/Camping_%28video_gaming%29)

Different game modes
Gears of War Horde mode  (http://gearsofwar.wikia.com/wiki/Horde)
Death Match (http://en.wikipedia.org/wiki/Deathmatch_%28gaming%29)
King of the Hill (http://en.wikipedia.org/wiki/King_of_the_Hill_%28game%29)

Movies
Focus documentary (http://www.focusdocumentary.com/)
I got next documentary (http://www.igotnextmovie.com/)
King of Kong (http://en.wikipedia.org/wiki/The_King_of_Kong:_A_Fistful_of_Quarters)

Sports
Boxing (http://en.wikipedia.org/wiki/Boxing)
WWE (http://www.wwe.com/)
Competitive Cup Stacking (http://en.wikipedia.org/wiki/Sport_stacking)

Peripherals

Arcade sticks (http://store.gameshark.com/viewItem.asp?idProduct=4762&amp;scid=Pd_merchantcenter_Official%20Super%20Street%20Fighter%E2%84%A2%20IV%20FightStick%E2%84%A2%20Tournament%20Edition%20for%20Microsoft%20Xbox%20360%20-%20Black&amp;gclid=CMvr9qfTqqwCFQRShwod8VlA_A)
iCade (http://www.ionaudio.com/products/details/icade)

Competitions
Major League of Gaming (http://www.majorleaguegaming.com/)
Evo (http://evo2k.com/)
Gamestop tournaments (http://www.gamestop.com/gs/tournaments/)

Other media to watch
Twitch TV (http://twitch.tv)
Street Fighter IV&#039;: gootecks Teaches The Basics Of Balrog (http://www.g4tv.com/thefeed/blog/post/695676/street-fighter-iv-gootecks-teaches-the-basics-of-balrog/)
CrossCounter.tv (http://crosscounter.tv/)

 

Opening/Closing Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:15:08</itunes:duration>
	</item>
		<item>
		<title>Game Developer’s Radio #13 Shane Neville</title>
		<link>http://www.gamedevradio.net/?p=443</link>
		<comments>http://www.gamedevradio.net/?p=443#comments</comments>
		<pubDate>Wed, 26 Oct 2011 04:55:10 +0000</pubDate>
		<dc:creator>JosephBurchett</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[gamedevradio]]></category>
		<category><![CDATA[ray ardent]]></category>
		<category><![CDATA[shaneneville]]></category>

		<guid isPermaLink="false">http://www.gamedevradio.net/?p=443</guid>
		<description><![CDATA[Number of View: 1186 Date recorded: 04/29/2010 Guest: Shane Neville &#160; &#160; In this episode I interview veteran game developer Shane Neville about agile game development. Shane goes pretty deep into the whole process of agile development, and how it can be applied in both a team and single person environment. The show was recorded little [...]]]></description>
			<content:encoded><![CDATA[Number of View: 1186<br/><div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D443"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.gamedevradio.net%2F%3Fp%3D443&amp;style=normal&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>Date recorded: 04/29/2010<br />
Guest: <a href="http://www.shaneneville.com/" target="_blank">Shane Neville</a></p>
<p>&nbsp;</p>
<p style="text-align: center;"><a href="http://nrdland.com/" target="_blank"><img class="size-medium wp-image-351 aligncenter" title="shaneneville" src="http://www.gamedevradio.net/wp-content/uploads/2011/10/26760_336843624496_266219819496_3325789_1002879_n.jpeg" alt="" width="236" height="300" /></a></p>
<p>&nbsp;</p>
<p>In this episode I interview veteran game developer Shane Neville about agile game development. Shane goes pretty deep into the whole process of agile development, and how it can be applied in both a team and single person environment. The show was recorded little over a year ago, and the <a href="http://www.newgrounds.com/portal/view/554343">game</a> Shane talks about he is working on has already been<a href="http://www.newgrounds.com/portal/view/554343"> released</a>. Make sure to check it at the bottom!</p>
<p>&nbsp;</p>
<p style="text-align: center;">Here is the link to Shane&#8217;s <a href="https://docs.google.com/spreadsheet/ccc?key=0Aj3LcVbUNosncG5ZTGl4X1VSUTJsWVhoM19RdnlFU3c&amp;hl=en_US#gid=0" target="_blank">NRD backlog</a> that he spoke of in the interview</p>
<p>&nbsp;</p>
<h2 style="text-align: center;"><a href="http://www.newgrounds.com/portal/view/554343" target="_blank"><span style="color: #000000;">Ray Ardent: Science Ninja (Click to play!)</span></a></h2>
<p><iframe src="http://www.youtube.com/embed/MlLGlNbfgE0" frameborder="0" width="480" height="345"></iframe></p>
<p>&nbsp;</p>
<p>Intro Music: <a href="http://www.newgrounds.com/audio/listen/135015">Lounging on no Sleep</a> by <a href="http://binaryguy.newgrounds.com/">M Kellen M (BinaryGuy)</a><br />
Opening Music: <a href="http://soundcloud.com/johntennant/johntennant-rayardenttheme" target="_blank">RayArdentTheme</a> by <a href="http://soundcloud.com/johntennant" target="_blank">John Tennant</a><br />
Closing Music: <a href="http://soundcloud.com/johntennant/johntennant-rayardentthemedub" target="_blank"> RayArdentThemeDUB </a> by <a href="http://soundcloud.com/johntennant" target="_blank">John Tennant</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamedevradio.net/?feed=rss2&#038;p=443</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://traffic.libsyn.com/josephburchett/GameDevRadio013.mp3" length="77851390" type="audio/mpeg" />
			<itunes:keywords>agile,gamedevradio,ray ardent,shaneneville</itunes:keywords>
		<itunes:subtitle>Date recorded: 04/29/2010 Guest: Shane Neville -   -   - In this episode I interview veteran game developer Shane Neville about agile game development. Shane goes pretty deep into the whole process of agile development,</itunes:subtitle>
		<itunes:summary>Date recorded: 04/29/2010
Guest: Shane Neville (http://www.shaneneville.com/)

 
(http://www.gamedevradio.net/wp-content/uploads/2011/10/26760_336843624496_266219819496_3325789_1002879_n.jpeg)
 

In this episode I interview veteran game developer Shane Neville about agile game development. Shane goes pretty deep into the whole process of agile development, and how it can be applied in both a team and single personÂ environment. The show was recorded little over a year ago, and the game (http://www.newgrounds.com/portal/view/554343) Shane talks about he is working on has already been released (http://www.newgrounds.com/portal/view/554343). Make sure to check it at the bottom!

 
Here is the link to Shane&#039;s NRD backlog (https://docs.google.com/spreadsheet/ccc?key=0Aj3LcVbUNosncG5ZTGl4X1VSUTJsWVhoM19RdnlFU3c&amp;hl=en_US#gid=0) that he spoke of in the interview
 
Ray Ardent: Science Ninja (Click to play!)


 

Intro Music: Lounging on no Sleep (http://www.newgrounds.com/audio/listen/135015) by M Kellen M (BinaryGuy) (http://binaryguy.newgrounds.com/)
Opening Music: RayArdentTheme (http://soundcloud.com/johntennant/johntennant-rayardenttheme) by John Tennant (http://soundcloud.com/johntennant)
Closing Music:  RayArdentThemeDUB  (http://soundcloud.com/johntennant/johntennant-rayardentthemedub) by John Tennant (http://soundcloud.com/johntennant)</itunes:summary>
		<itunes:author>Joseph Burchett</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:21:06</itunes:duration>
	</item>
	</channel>
</rss>

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