Game Developer’s Radio: Exploring Design #03 Quests

Number of View: 3209

Hosts: Joseph Burchett, Devin Becker

Date Recorded: 09/10/2011

In this episode my co-host and I explore the reasons behind why quests are created in games and how gamifying tasks in the real world can be so affective.

 

Show Notes

Previous shows mentioned
Daniel Cook Interview
Learn Game Design wiki

Academic
Quest 2 learn
Khan academy

Games
Epic win
Adventure World
World of Warcraft
Super Mario Bros
The Elder Scrolls IV: Oblivion
Guild Wars
Rift
Love
MUD
Fallen Earth
A Tale in the Desert
Minecraft
Chore Wars

Companies
37 signals
LinkedIn
Jira

Talks and articles on time and self managmaent
Dan pink Ted talk
Gtd
Autofocus
Drive
Why we do what we do
Now do this
Pomodoro method

Eve council of stellar management

Other
If Mario was done in 2010
MMO Phasing
Games as a service
Twitter community invited re-tweet
Super Mario Bros first level design

 

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

Play

  • http://blog.zorts.net Jeremy Springfield

    Hey guys,

    Great show.  I wanted to share a link to a game/creative toy that I found at PAX East 2010.  The creator was on the Kickstarter panel.  http://infiniteblank.com/  It’s kind of a game, kind of a mmo…  With no combat.  Relevant to discussion at 45:00.

    Thanks!

  • http://twitter.com/GameDevRadio Joseph Burchett

    What if I told you I have a an episode back-logged I did with the creator of that game? Hehe, that’s right… Coming soon :-D

  • http://blog.zorts.net Jeremy Springfield

    Nice!  I would say “I’ll listen for sure”, but I would anyway.  :)

  • http://twitter.com/mzo mzo

    Nice one Jeremy! Would be good to find out about a lot more MMO’s that aren’t just based around PvE/PvP combat. :D

  • http://www.new1000ad.com/ Jack Jones

    Those are some pretty decent game but i like Minecraft the most.