Game Developer’s Radio: Exploring Design #03
Hosts: Joseph Burchett, Devin Becker
Date Recorded: 09/10/2011
In this episode my co-host and I explore the reasons behind why quests are created in games and how gamifying tasks in the real world can be so affective.
Show Notes
Previous shows mentioned
Daniel Cook Interview
Learn Game Design wiki
Academic
Quest 2 learn
Khan academy
Games
Epic win
Adventure World
World of Warcraft
Super Mario Bros
The Elder Scrolls IV: Oblivion
Guild Wars
Rift
Love
MUD
Fallen Earth
A Tale in the Desert
Minecraft
Chore Wars
Companies
37 signals
LinkedIn
Jira
Talks and articles on time and self managmaent
Dan pink Ted talk
Gtd
Autofocus
Drive
Why we do what we do
Now do this
Pomodoro method
Eve council of stellar management
Other
If Mario was done in 2010
MMO Phasing
Games as a service
Twitter community invited re-tweet
Super Mario Bros first level design
Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)
Podcast: Play in new window | Download
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http://blog.zorts.net Jeremy Springfield
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http://twitter.com/GameDevRadio Joseph Burchett
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http://blog.zorts.net Jeremy Springfield
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http://twitter.com/mzo mzo
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http://www.new1000ad.com/ Jack Jones




