Game Developer’s Radio: Exploring Design #16 Social games

Number of View: 2567

Hosts: Joseph Burchett, Devin BeckerAndy Moore

Date Recorded: 03/01/2012

In this episode we talk about social games, going deep into what we think makes a good social game.

Show Notes:

Games
Eve Online
Gaia Online
Resistance Mafia/Werewolves
Halo
Team Fortress
Call of Duty
Master of Orion
Diplomacy
Neptune’s Pride
Fantastic Contraption
Team Fortress
Risk
Little Big Planet
Dungeons & Dragons
Minecraft
Journey
Hero Academy
Age of Champions
Starship Command
Batman: Arkham Asylum

 

Companies
Game Fly
Onlive
Redbox
Media Molecule
Twitter
Kabam
Zynga

 

Articles
4X
Live Action Role Playing (LARP’ing)
Trade Wars
Multi-User Dungeon (Mud)
Pow Wow
HTML5
Emergent gameplay
Boardgame Remix Kit
The Something Awful Forum

 

People
Colin Northway

 

Opening/Closing Music: Lounging on no Sleep by M Kellen M (BinaryGuy)

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Game Developer’s Radio #10 Marketing Techniques for Indie Game Developers

Number of View: 5954

Date recorded: 04/10/2010
Guest: Manuel Saint-Victor

On today’s show I interview Manuel Saint-Victor about how game developers can utilize the social networks to form better strategies when it comes to marketing their games.  We go pretty deep into all the things you should be and shouldn’t be doing and discuss the how important SEO, branding, twitter, and networking all are.    Although it does run a bit long, the entire show is pack full of very insightful and useful knowledge that can really help an indie game developer when it comes to better marketing their games.


Opening Music: Pacman drum N bass
Closing Music: Sonic 1 – Star Light Party

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